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Adobe Research /

People / Dan Goldman

Overview People Projects Publications Internships About

Dan Goldman

Principal Scientist

Dan Goldman

I am a computer graphics research scientist, currently focusing on high-level visualization and interaction techniques for digital video and imaging. I have also published work in crowdsourcing, computational photography, rendering algorithms, and methods for 3D geometry capture and synthesis.

After receiving my Bachelors and Masters degrees in Computer Science from Stanford University, I worked for a decade in numerous production and R&D roles at Industrial Light and Magic, the visual effects studio division of Lucasfilm. I completed my PhD at the University of Washington and joined Adobe in 2007. In addition to my role at Adobe, I am also an affiliate associate professor of Computer Science and Engineering at the University of Washington. More information on me and my work can be found on my website.

Projects

Video Tapestries

Content-Aware Fill

PatchMatch: A Randomized Correspondence Algorithm

Video Visualization and Interaction

Video Puppetry

Priors for Large Photo Collections and What They Reveal About Cameras

Vignette and Exposure Correction

Cosaliency

Publications

Animating pictures with stochastic motion textures file

Chuang, Y., Goldman, D. B., Zheng, K. C., Curless, B., Salesin, D. H., and Szeliski, R.

ACM Transactions on Graphics (Proc. SIGGRAPH), 24(3), 853–860, 2005.

Mathematical movie magic

Chartier, T. P. and Goldman, D. B.

Math Horizons, 11(4), 16–20, 2004.

Shadow matting and compositing file

Chuang, Y., Goldman, D. B., Curless, B., Salesin, D. H., and Szeliski, R.

ACM Transactions on Graphics (Proc. SIGGRAPH), 22(3), 494–500, 2003.

Fake fur rendering file

Goldman, D. B.

In Proc. SIGGRAPH, 127–134, 1997.

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