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Adobe Research /

People / Dan Goldman

Overview People Projects Publications Internships About

Dan Goldman

Principal Scientist

Dan Goldman

I am a computer graphics research scientist, currently focusing on high-level visualization and interaction techniques for digital video and imaging. I have also published work in crowdsourcing, computational photography, rendering algorithms, and methods for 3D geometry capture and synthesis.

After receiving my Bachelors and Masters degrees in Computer Science from Stanford University, I worked for a decade in numerous production and R&D roles at Industrial Light and Magic, the visual effects studio division of Lucasfilm. I completed my PhD at the University of Washington and joined Adobe in 2007. In addition to my role at Adobe, I am also an affiliate associate professor of Computer Science and Engineering at the University of Washington. More information on me and my work can be found on my website.

Projects

Video Tapestries

Content-Aware Fill

PatchMatch: A Randomized Correspondence Algorithm

Video Visualization and Interaction

Video Puppetry

Priors for Large Photo Collections and What They Reveal About Cameras

Vignette and Exposure Correction

Cosaliency

Publications

Learning video saliency from human gaze using candidate selection file

Rudoy, D., Goldman, D., Shechtman, E., Zelnik-Manor, L.

To appear in Proc. IEEE Conference on Computer Vision and Pattern Recognition (CVPR'13), Portland OR, 2013

 

Robust patch-based HDR reconstruction of dynamic scenes file

Sen, P., Kalantari, N. K., Yaesoubi, M., Darabi, S., Goldman, D. B, and Shechtman, E.

ACM Transactions on Graphics (Proc. SIGGRAPH Asia'12), 31(6), November 2012.

Non-parametric texture transfer using MeshMatch file

Chen, X., Funkhouser, T., Goldman, D. B, and Shechtman, E.

In the Adobe Technical Report 2012-2.

Image melding: Combining inconsistent images using patch-based synthesis file

Darabi, S., Shechtman, E., Barnes, C., Goldman, D. B, Sen, P.

ACM Transactions on Graphics (Proc. SIGGRAPH'12), 31(4), August 2012.

Inferring 3D shape from incomplete 2D pose using a Gaussian prior file

Goldman, D. B, Reid, N., and Epps, D.

In the Adobe Technical Report 2012-1.

Crowdsourcing gaze data collection file

Rudoy, D., Goldman, D. B, Shechtman, E., Zelnik-Manor, L.

In Proc. Collective Intelligence, 2012.

The PatchMatch randomized matching algorithm for image manipulation

Barnes, C., Goldman, D., Shechtman, E., and Finkelstein, A.

Communications of the ACM, 54 (11), pp 103-110, 2011. Research Highlight.

Interactive 3D modeling of indoor environments with a consumer depth camera

Du, H., Henry, P., Ren, X., Cheng, M., Goldman, D., Seitz, S., and Fox, D.

In UBICOMP, Proc. International Conference on Ubiquitous Computing, 2011.

Binocular photometric stereo using filter flow file

Du, H., Goldman, D., and Seitz, S.

In Proc. BMVC 2011: 22nd British Machine Vision Conference, 2011.

Non-rigid dense correspondence with applications for image enhancement file

HaCohen, Y., Shechtman, E., Goldman, D., and Lischinski, D.

ACM Transactions on Graphics (Proc. SIGGRAPH), 30(4), 2011.

Interactive dense 3D modeling of indoor environments file

Du, H., Henry, P., Ren, X., Fox, D., Goldman, D., and Seitz, S.M.

University of Washington Technical Report UW-CSE-11-02-02. Feb 2, 2011

Vignette and exposure calibration and compensation

Goldman, D. B.

Pattern Analysis and Machine Intelligence, 32(12), 2276-2288, 2010.

Cosaliency: Where people look when comparing images file

Jacobs, D. E., Goldman D., and Shechtman, E.

ACM Symposium on User Interface Software and Technology (UIST), New York, 2010.

The generalized PatchMatch correspondence algorithm file

Barnes, C., Shechtman, E., Goldman, D., and Finkelstein, A.

In Proc. European Conference on Computer Vision, Crete, 2010.

Video tapestries with continuous temporal zoom file

Barnes, C., Goldman, D., Shechtman, E., and Finkelstein, A.

ACM Transactions on Graphics (Proc. SIGGRAPH), 29(3), 2010.

Shape and spatially-varying BRDFs from photometric stereo

Goldman, D. B, Curless, B., Hertzmann, A., and Seitz, S. M.

Pattern Analysis and Machine Intelligence, 32(6), 1060-1071, 2010.

PatchMatch: A randomized correspondence algorithm for structural image editing file

Barnes, C., Shechtman, E., Finkelstein, A., and Goldman, D. B.

ACM Transactions on Graphics (Proc. SIGGRAPH), 28(3), 2009.

Video puppetry: A performative interface for cutout animation file

Barnes, C., Jacobs, D. E., Sanders, J., Goldman, D. B, Rusinkiewicz, S., Finkelstein, A., and Agarwala, M.

ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 27(5), 2008.

Priors for large photo collections and what they reveal about cameras file

Kuthirummal, S., Agarwala, A., Goldman, D. B, Nayar, S.

In Proc. European Conference on Computer Vision, LNCS 5305, 74–87, 2008.

Video object annotation, navigation and composition file

Goldman, D. B, Gonterman, C., Curless, B, Salesin, D., and Seitz, S.M.

In UIST '08: Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 3–12, 2008.

A framework for video annotation, visualization, and interaction file

Goldman, D. R.

PhD Thesis, University of Washington, 2007.

Schematic storyboarding for video visualization and editing file

Goldman, D. B., Curless, B., Seitz, S. M., and Salesin, D. H.

ACM Transactions on Graphics (Proc. SIGGRAPH), 25(3), 862–871, 2006.

Viewpoint: Blockbusters and blackboards file

Goldman, D. B.

Communications of the ACM, 49(8), 25–27, 2006.

Shape and spatially varying BRDFs from photometric stereo file

Goldman, D. B., Curless, B., Hertzmann, A., and Seitz, S. M.

In Proc. International Conference on Computer Vision, 341–348, 2005.

Vignette and exposure calibration and compensation file

Goldman, D. B. and Chen, J.

In Proc. International Conference on Computer Vision, 899–906, 2005.

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