Seattle

Dan Goldman
Computer Graphics Research Scientist
I am a computer graphics research scientist, currently focusing on high-level visualization and interaction techniques for digital video and imaging. I have also published work in computational photography, rendering algorithms, and methods for geometry capture and synthesis.
After receiving my Bachelors and Masters degrees in Computer Science from Stanford University, I worked for a decade in numerous production and R&D roles at Industrial Light and Magic, the visual effects studio division of Lucasfilm. I completed my PhD at the University of Washington and joined Adobe in 2007. More information on me and my work can be found on my website.
projects
Video Tapestries
Content-Aware Fill
PatchMatch: A Randomized Correspondence Algorithm
Video Visualization and Interaction
Video Puppetry
Priors for Large Photo Collections and What They Reveal About Cameras
Vignette and Exposure Correction
Cosaliency
Publications
- Barnes, C., Goldman, D., Shechtman, E., and Finkelstein, A. 2011. The PatchMatch Randomized Matching Algorithm for Image Manipulation. Communications of the ACM, 54 (11), pp 103-110.
- Du, H., Henry, P., Ren, X., Cheng, M., Goldman, D., Seitz, S., and Fox, D. 2011. Interactive 3D Modeling of Indoor Environments with a Consumer Depth Camera. In UBICOMP, Proc. International Conference on Ubiquitous Computing.
- Du, H., Goldman, D., and Seitz, S. 2011. Binocular Photometric Stereo using Filter Flow. In BMVC '11, Proc. British Machine Vision Conference.
- HaCohen, Y., Shechtman, E., Goldman, D., and Lischiniski, D. 2011. Non-Rigid Dense Correspondence with Applications for Image Enhancement. In ACM Transactions on Graphics (Proc. SIGGRAPH), 30 (4).
- Du, H., Henry, P., Ren, X., Fox, D., Goldman, D., and Seitz, S.M. Interactive Dense 3D Modeling of Indoor Environments. University of Washington Technical Report UW-CSE-11-02-02. Feb 2, 2011.
- Goldman, D. B. 2010. Vignette and Exposure Calibration and Compensation. IEEE Transactions on Pattern Analysis and Machine Intelligence, 32(12), 2276–2288.
- Jacobs, D.E., Goldman, D.B, and Shechtman, E. 2010. Cosaliency: Where People Look When Comparing Images. In UIST '10: Proceedings of the 23rd annual ACM symposium on User Interface Software and Technology.
- Barnes, C., Shechtman, E., Goldman, D.B, and Finkelstein, A. 2010. The Generalized PatchMatch Correspondence Algorithm. In Proc. European Conference on Computer Vision, LNCS 6313, 29–43.
- Barnes, C., Goldman, D. B, Shechtman, E., and Finkelstein, A. 2010. Video Tapestries with Continuous Temporal Zoom. In ACM Transactions on Graphics (Proc. SIGGRAPH), 29(3).
- Barnes, C., Shechtman, E., Finkelstein, A., and Goldman, D. B. 2009. PatchMatch: A randomized correspondence algorithm for structural image editing. ACM Transactions on Graphics (Proc. SIGGRAPH), 28(3).
- Goldman, D. B, Curless, B., Hertzmann, A., and Seitz, S. M. 2010. Shape and spatially-varying BRDFs from photometric stereo. IEEE Transactions on Pattern Analysis and Machine Intelligence, 32(6), 1060–1071.
- Barnes, C., Jacobs, D. E., Sanders, J., Goldman, D. B, Rusinkiewicz, S., Finkelstein, A., and Agarwala, M. 2008. Video puppetry: A performative interface for cutout animation. ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 27(5).
- Goldman, D. B, Gonterman, C., Curless, B., Salesin, D., and Seitz, S. M. 2008. Video object annotation, navigation, and composition. In UIST '08: Proceedings of the 21st annual ACM symposium on User Interface Software and Technology, 3–12.
- Kuthirummal, S., Agarwala, A., Goldman, D. B, Nayar, S. 2008. Priors for large photo collections and what they reveal about cameras. In Proc. European Conference on Computer Vision, LNCS 5305, 74–87.
- Goldman, Daniel R.
2007.
A framework for video annotation, visualization, and interaction,
PhD Thesis, University of Washington.
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Goldman, D. B., Curless, B., Seitz, S. M., and Salesin, D. H.
2006.
Schematic storyboarding for video visualization and editing.
ACM Transactions on Graphics (Proc. SIGGRAPH),
25(3),
862–871.
-
Goldman, D. B.
2006.
Viewpoint: Blockbusters and blackboards.
Communications of the ACM,
49(8),
25–27.
-
Chuang, Y., Goldman, D. B., Zheng, K. C., Curless, B., Salesin, D. H., and Szeliski, R.
2005.
Animating pictures with stochastic motion textures.
ACM Transactions on Graphics (Proc. SIGGRAPH),
24(3),
853–860.
-
Goldman, D. B. and Chen, J.
2005.
Vignette and exposure calibration and compensation.
In Proc. International Conference on Computer Vision,
899–906.
-
Goldman, D. B., Curless, B., Hertzmann, A., and Seitz, S. M.
2005.
Shape and spatially varying BRDFs from photometric stereo.
In Proc. International Conference on Computer Vision,
341–348.
-
Chartier, T. P. and Goldman, D. B.
2004.
Mathematical movie magic.
Math Horizons,
11(4),
16–20.
-
Chuang, Y., Goldman, D. B., Curless, B., Salesin, D. H., and Szeliski, R.
2003.
Shadow matting and compositing.
ACM Transactions on Graphics (Proc. SIGGRAPH),
22(3),
494–500.
-
Goldman, D. B.
1997.
Fake fur rendering.
In Proc. SIGGRAPH,
127–134.