Seattle

Dan Goldman
Computer Graphics Research Scientist
I am a computer graphics research scientist, currently working in the area of visualization and interaction techniques for digital video. I have also published work in computational photography, rendering algorithms, and methods for geometry capture and synthesis.
After receiving my Bachelors and Masters degrees in Computer Science from Stanford University, I worked for a decade in numerous production and R&D roles at Industrial Light and Magic, the visual effects studio division of Lucasfilm. I completed my PhD at the University of Washington and joined Adobe in 2007.
projects
PatchMatch: A Randomized Correspondence Algorithm
Video Visualization and Interaction
Video Puppetry
Priors for Large Photo Collections and What They Reveal About Cameras
Vignette and Exposure Correction
Publications
- Barnes, C., Shechtman, E., Finkelstein, A., and Goldman, D. B. 2009. PatchMatch: A randomized correspondence algorithm for structural image editing. ACM Transactions on Graphics (Proc. SIGGRAPH), 28(3), to appear.
- Goldman, D. B, Curless, B., Hertzmann, A., and Seitz, S. M. 2009. Shape and spatially-varying BRDFs from photometric stereo. IEEE Transactions on Pattern Analysis and Machine Intelligence, to appear.
- Barnes, C., Jacobs, D. E., Sanders, J., Goldman, D. B, Rusinkiewicz, S., Finkelstein, A., and Agarwala, M. 2008. Video puppetry: A performative interface for cutout animation. ACM Transactions on Graphics (Proc. SIGGRAPH Asia), 27(5).
- Goldman, D. B, Gonterman, C., Curless, B., Salesin, D., and Seitz, S. M. 2008. Video object annotation, navigation, and composition. In UIST '08: Proceedings of the 21st annual ACM symposium on User Interface Software and Technology, 3–12.
- Kuthirummal, S., Agarwala, A., Goldman, D. B, Nayar, S. 2008. Priors for large photo collections and what they reveal about cameras. In Proc. European Conference on Computer Vision, LNCS 5305, 74–87.
- Goldman, Daniel R.
2007.
A framework for video annotation, visualization, and interaction,
PhD Thesis, University of Washington.
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Goldman, D. B., Curless, B., Seitz, S. M., and Salesin, D. H.
2006.
Schematic storyboarding for video visualization and editing.
ACM Transactions on Graphics (Proc. SIGGRAPH),
25(3),
862–871.
-
Goldman, D. B.
2006.
Viewpoint: Blockbusters and blackboards.
Communications of the ACM,
49(8),
25–27.
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Chuang, Y., Goldman, D. B., Zheng, K. C., Curless, B., Salesin, D. H., and Szeliski, R.
2005.
Animating pictures with stochastic motion textures.
ACM Transactions on Graphics (Proc. SIGGRAPH),
24(3),
853–860.
-
Goldman, D. B. and Chen, J.
2005.
Vignette and exposure calibration and compensation.
In Proc. International Conference on Computer Vision,
899–906.
-
Goldman, D. B., Curless, B., Hertzmann, A., and Seitz, S. M.
2005.
Shape and spatially varying BRDFs from photometric stereo.
In Proc. International Conference on Computer Vision,
341–348.
-
Chartier, T. P. and Goldman, D. B.
2004.
Mathematical movie magic.
Math Horizons,
11(4),
16–20.
-
Chuang, Y., Goldman, D. B., Curless, B., Salesin, D. H., and Szeliski, R.
2003.
Shadow matting and compositing.
ACM Transactions on Graphics (Proc. SIGGRAPH),
22(3),
494–500.
-
Goldman, D. B.
1997.
Fake fur rendering.
In Proc. SIGGRAPH,
127–134.