Seattle

Holger Winnemöller
Research Scientist
I am a research scientist at Adobe Systems, Inc. I am interested in perceptual aspects of image creation and generation, particularly non-photorealistic graphics. I enjoy combining my fondness of creative expression (drawing, sketching, and design) with the challenges of user-centric applications. I obtained my PhD in Computer Science from Northwestern University in 2006. Previously, I spent several years in South Africa at the University of Cape Town and Rhodes University in Grahamstown, where I received my M.Sc. in Computer Science and my B.Sc. (Hons.) in Computer Science and Physics with Applied Electronics. I am a member of ACM and ACM SIGGRAPH.
Projects
Publications
- Eisemann, E., Winnemöller, H., Hart, J.C., Salesin, D. 2008. Stylized Vector Art from 3D Models with Region Support. Computer Graphics Forum (EGSR'08), 27(4), 1199-1207.
- Bousseau, A., Orzan, A., Winnemöller, H., Barla, P., Thollot, J., Salesin, D. 2008. Diffusion Curves: A Vector Representation for Smooth-Shaded Images. ACM Transactions on Graphics (Proc. SIGGRAPH), 27(3), page 92:1 - 92:8.
- Winnemöller, H., Feng, D., Gooch, B., and Suzuki, S.
2007.
Using NPR to evaluate perceptual shape cues in dynamic environments.
In NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering,
85–92.
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Winnemöller, Holger
2006.
Perceptually-motivated non-photorealistic graphics,
PhD Thesis, Northwestern University.
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Winnemöller, H., Olsen, S. C., and Gooch, B.
2006.
Real-time video abstraction.
ACM Transactions on Graphics (Proc. Siggraph),
25(3),
1221–1226.
- Winnemöller, H., Mohan, A., Tumblin, J., and Gooch, B.
2005.
Light waving: Estimating light positions from photographs alone.
Computer Graphics Forum,
24(3),
433–438.
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Winnemöller, H. and Bangay, S.
2003.
Rendering optimisations for stylised sketching.
In ACM Afrigraph 2003: 2nd International Conference on Computer Graphics, Virtual Reality and Visualization in Africa,
117–122.
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Winnemöller, H. and Bangay, S.
2002.
Geometric approximations towards free specular comic shading.
Computer Graphics Forum,
21(3),
309–316.