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Adobe Research /

Projects / Content-Preserving Warps for Video Stabilization

Overview People Projects Publications Internships About

Content-Preserving Warps for Video Stabilization

Feng Liu| University of Wisconsin-Madison

Michael Gleicher| University of Wisconsin-Madison

Hailin Jin| Adobe Systems, Inc.

Aseem Agarwala| Adobe Systems, Inc.

AudioAudio and VideoInternVideo

In this paper, we describe a technique that transforms a video from a hand-held video camera so that it appears as if it were taken with a directed camera motion. Our method can adjust the video to appear as if it were taken from nearby viewpoints, allowing for 3D camera movements to be simulated. By aiming only for perceptual plausibility, rather than accurate reconstruction, we are able to develop algorithms that can effectively recreate dynamic scenes from a single source video. Our technique first recovers the original 3D camera motion and a sparse set of 3D, static scene points using an off-the-shelf structure-from-motion system. Then, a desired camera path is computed either automatically (e.g., by fitting a linear or quadratic path) or interactively. Finally, our technique performs a least-squares optimization that computes a spatially-varying warp from each input video frame into an output frame. The warp is computed to both follow the sparse displacements suggested by the recovered 3D structure, and avoid deforming the content in the video frame. Our experiments on stabilizing challenging videos of dynamic scenes demonstrate the effectiveness of our technique.

This content requires Flash To view this content, JavaScript must be enabled, and you need the latest version of the Adobe Flash Player. To view this content, JavaScript must be enabled, and you need the latest version of the Adobe Flash Player.

References

University of Wisconsin-Madison Project Page

Publications

Content-Preserving Warps for Video Stabilization file

ACM Transactions on Graphics (Proc. SIGGRAPH), 28(3)

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