Radomír Měch| Adobe Systems
Procedural modeling has been successfully used for generating complex structures, such as fractals, trees, plants, ornaments, city streets, buildings, and more. In a procedural model, a complex art can be created by repetitively applying a set of simple rules or procedures to a set of modules, representing parts of the modeled structure.
One reason why artists shy away from procedural or generative models is the lack of interactive control over the growth of the model and the difficulty of understanding how the set of parameters used in the rules affect the overall result. Another problem with procedural models is that they are often specified using specialized languages, tailored for the specific application of the system.
Goals
In my project, I have been focusing on two goals:
Deco framework
Deco is a powerful framework for procedural design that can generate complex patterns or structures from a small number of input parameters and a small set of procedures. An input procedural model is specified in a scriptal, a text file containing a set of JavaScript objects representing parts of the modeled structure. The object's methods define local growth and behavior or the rendering of the structure. A collection of libraries is used to simulate global interactions between the structure and the environment it grows in.
In addition, user's input can control both the procedural growth and the resulting pattern or structure. The framework has been first developed in a standalone prototype application, supporting full 3D modeling. Then it has been deployed in Adobe's Flash Pro Authoring application version CS4 and CS5 and most recently in Photoshop CS6.
Deployment of Deco 1.0 in Flash Authoring CS4
Deco framework has been incorporated into Flash Authoring CS4. For the first release of Deco it has been decided to provide four new tools to the user:
Each tool is defined by a javascript. There is a way to add new user scripts (see here).
Deco tools in Flash authoring:

Deployment of Deco 1.5 in Flash Authoring CS5
With a help of a very creative art student Daichi Ito, who was my intern in the summer of 2009, we were able to add many new tools to the CS5 release:
A decorated text created in Flash Pro CS5 using the Flower brush and the Tree brush:

A lightning created using the Lighting brush:

Various trees drawn using the Tree brush:

Deco in Photoshop CS6 - Scipted patterns
Deco framework has been incorporated to Photoshop CS6 and it is used to place patterns into a user selected area. CS6 includes 5 scripts that define the following fills: Brick Fill, Cross Weave, Random Fill, Spiral, and Symmetry Fill. An additional script Boundary Fill has been provided to the pre-release forum.
See this page for more information.