See what's new in Character Animator.

Check out all the latest features in Character Animator CC (Beta). You’ll always have access to new features and updates as soon as they’re released.

Character Animator CC (Beta)

Faster, easier puppet creation
Get speedier response times when rigging complicated puppets, and merge mouths, heads, and other puppet parts from multiple Photoshop and Illustrator files to create quick mashups.
Enhanced workflow between Creative Cloud apps
Puppets update faster thanks to better round tripping performance between Character Animator and Photoshop and Illustrator. Dynamic Link improvements eliminate intermediate rendering between Character Animator, Premiere Pro and After Effects.
Streamlined recording and editing
Do more targeted editing now that keyboard trigger recordings are grouped by key. Plus, you can scrub through the Timeline faster.
Character Animator learning tools
Get up to speed on Character Animator basics with a built-in interactive tutorial that launches at the click of a button.
Share via Creative Cloud
Easily export, import and share your puppets via your Creative Cloud folders when you format them as .puppet files.
Support for more asset types
Import PNG sequences and SVG files from Adobe Animate CC to use in your Character Animator projects.

Character Animator CC (Preview)

Simpler character movement
Now you can quickly tag puppet layers and record multiple takes of a character’s movement. Plus, control how each child moves with its parent using new Weld, Hinge, and Free puppet attachments.
Motion trigger and auto-blink behaviors
Drag your characters across the screen and they’ll automatically animate according to how you move them.
Export real-time animations
Send live feeds of your animations over the air via any Syphon client.
Adobe Media Encoder export
Export your scene to any format without intermediate rendering using Adobe Media Encoder.

Character Animator CC (Preview)

Multi-Touch support
Use your fingertips to animate a character’s limbs and record the movements on a touch display.
Expanded language support
The Character Animator interface is now available in German, Japanese, and French, as well as English.

Character Animator CC (Preview)

Animate your 2D artwork
Bring your Illustrator or Photoshop characters to life by using simple keyboard actions and automated features to track your facial movements, record voiceover, and trigger body movements. Edit your artwork in Photoshop or Illustrator, and it will automatically update in Character Animator.
Characters that match your mood
Capture your facial expressions and emotions with your webcam. You can then control the position, scale, and rotation of your character’s facial features with your webcam, voice and keyboard.
Automatic lip-sync
Character Animator automatically captures your voice and mimics your mouth movements for effortless lip-syncing. All you have to do is speak into your microphone.
Trigger expressions with your keyboard
Make your characters as lifelike as possible using simple keyboard actions that trigger blinks, wrinkle lines, and more.
Make characters breathe
Automatically add realistic breathing motions, and even control breaths per minute.
Realistic mouth movements
No need to create additional mouth artwork in Photoshop or Illustrator. Just open and close your mouth in front of your webcam to make your character’s mouth move and talk.
Restrict movement
Specify which parts of your character move and which parts stay still to make it stretch or bend in realistic ways.
Easily animate limbs
Use your mouse to make your character wave or move by dragging one limb away from the rest of the puppet.
Secondary movements
Make your characters more lifelike by having multiple parts of their bodies react to their surroundings. Simulate wind blowing through hair, earrings dangling, wings flapping, and more.
Add particle effects
Set the scene by using Particle Mode to generate falling snow, rain, cannon fire, and more.
Create multiple takes
Record a puppet’s performance and play it back on the Timeline. Place multiple puppets in your scene and record separate tracks of dialogue for each one. Each puppet instance appears as a track item that you can trim or shift in time.