Your Captivate project should have the Enable Accessibility preference set in the Project's Publish Settings.
Follow these steps to ensure the Publish Settings have Accessibility enabled:
Every movie created in Adobe Captivate should include a movie description. For demonstrations that are short or that rely heavily on the mouse and are thus irrelevant to screen reader users, the movie description alone will suffice. Longer movies should provide a description including a content overview and context for the user, along with individual slide descriptions where necessary.
Follow these steps to add a description to an Adobe Captivate movie:
An individual slide should include a description if it is an important step in the process or if it presents a significant concept visually. Some movies, particularly those of recorded demonstrations, may not need descriptions for each individual slide because often several slides cover one concept. In these cases, place the description on the last slide of that group.
When providing a description for an individual slide, it is important to pause the movie on that slide. This provides the user the opportunity to return to the top of the movie and read the description. Otherwise, the movie plays and moves past the slide containing the description.
To make it easier for a screen reader user to understand when a movie is paused, it is recommended that an audio cue, such as a tone, be associated with the Continue button.
To add a description to a slide, use the following steps:
To add a pause button to a slide, use the following steps:
Adding click areas to your movie is an easy way to create simulations that make Adobe Captivate movies much more than simple demonstrations. However, for people who have difficulty using the mouse, click areas are not meaningful ways of interacting with content. To allow people who rely on the keyboard to navigate content to access simulations containing click areas, these objects have been made keyboard accessible. With the 508 compliance option selected (which is enabled by default), click areas are accessible by default. In addition, they have a text equivalent for screen reader users to let them know that the button is a click area. Moving to the click area and pressing Enter will allow keyboard users to advance through a simulation even if they cannot use the mouse.