3D material iteration in Substance.
Get the perfect appearance by adding further materials and paint textures onto models to create photorealistic effects using Substance. Personalise your textures using Substance Alchemist or pull from the robust library offered by Substance Source. Substance brings even more photorealism to spatial design surfaces such as building architecture, tables, furniture and more.
a) If your scene includes 2D elements such as branding, place the graphics or logos onto the 3D models, either as decals or fills and then adjust the layer’s material properties to get the look you want.
b) Combine all the elements to create a full scene to illustrate the design projected into space.
c) Change background images to show “environmental design” in different contexts. Choose a background image from the Starter Assets panel or Adobe Stock or import your own. Use Match Image to automatically create realistic lighting based on the background image or adjust the Environment Light and Sunlight settings yourself.