20 August 2007
Getting Started with Flash Media Server 2 is a PDF-only book intended for web developers who are just getting started with Adobe Flash Media Server 2 and the Real-Time Messaging Protocol (RTMP) for streaming media—as well as for anyone doing administrative work with Flash-related content. While not a reference, this step-by-step guide contains chapters that focus on specific aspects of the server and how they work.
The first chapter takes you though the installation procedures on Windows and Linux, explains how to organize your development environment using Apache web server, how to test your Flash Media Server 2 connections, and how to use the management console.
Subsequent chapters dive right into the following topics:
At the heart of every chapter is a core set of code that shows the minimum requirements needed for different procedures.
This O'Reilly PDF book is available for purchase from the O'Reilly store.
Chapter 9 covers server-side streams and especially the
Stream object—the heart and soul of audio/video in Flash Media Server 2. It's the server-side equivalent to the
NetStream object. Using the
Stream object, sometimes in conjunction with the client-side
NetStream object, you have far more options than with just
NetStream alone. For example, in a broadcast, you can switch the stream from one broadcast source to another and have both publish live and record simultaneously. Imagine an "anchor" with several "reporters" and recorded video. The anchor would be able to switch from the camera on her to the camera on a reporter in the field to recorded FLV files.
Learning Flash Media Server 2 © 2007 William B. Sanders. Reproduced by permission of O'Reilly Media Inc. All rights reserved.
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