Developer: Milkman Games
Aqualux is an example of a Flash game optimized for mobile by taking advantage of the GPU rendering mode and tweaking the display list.
Comb Over Charlie
Developer: Charlie Schultze, Woven Interactive
Comb Over Charlie runs on different devices, including iOS and BlackBerry Tablet OS, at a consistent 40 fps. This game was rapidly built with components using a seamless, flexible development workflow including Adobe Creative Suite 5.5 Web Premium.
Digitas Cache II
Digitas Cache II is an iPad app that leverages StageWebView with embedded H.264 videos for that full HD feel and a custom gesture library to monitor up to five simultaneous touchpoints.
Developer: Ross Przybylski, D20Studios
This award-winning indie game leverages AIR and Smart Fox Server to support cross-platform, multiplayer gameplay. Optimal performance is achieved using bitmap armatures and GPU rendering, while animations and multiscreen awareness are powered by an easy-to-use AS3 library called AURA.
Developers: Stefan Szakal, Catalin Saveanu, and Ovidiu Bejan
This simple, fun, and entertaining game for the iPad was built using Flash Builder 4.5 and Flash Professional CS5.5. It uses partial blitting as the rendering technique. The TouchEvent class was extremely easy to implement; the game also uses the iPad accelerometer to control the character.
Conqu is a task management tool that targets multiple platforms (desktop, tablets, and phones), screen sizes, and resolutions, using the Presentation Model pattern to encapsulate the reusable view logic in one place and a set of different MXML views for each device.
Dr. Stanley's House 2
Developer: James Li
Ranked as the #1 free iPad game on the Apple App Store in China in May 2011, Dr Stanley's House 2 uses the SceneManager class to instantiate scenes and the GameStatus class to track the player's progress.
Developer: Amanita Design
This award-winning online adventure game challenges players worldwide to use logic and puzzle-solving abilities to wind their way through a post-apocalyptic scrap yard in search of the city of Machinarium. This web-based game was converted into an iPad app in only two months (other platforms to follow soon).