Alexander Macdonald is an engineer on the Adobe Gaming team. He has worked on many different parts of the Flash platform including the ahead-of-time ActionScript compiler for iOS. He currently works on the Flash C++ Compiler, formerly known as the Alchemy project.

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Compiling OpenGL games with the Flash C++ Compiler (FlasCC)

(Dec 03, 2012)

Learn how to use the Flash C++ Compiler to port the open source OpenGL game Neverball to the Flash runtime.