Lutz Albrecht (aka Mylenium) has been doing 3D graphics since 1993 and in this time has used various different 3D programs for his work. He has used After Effects since 2000 and is very familiar with its inner workings. Lutz regularly shares his knowledge with other users on various forums.

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Integrating 3D applications with After Effects – Part 2: Working with mattes and channels

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Create alpha and RGB mattes and object buffers in your favorite 3D applications for compositing in After Effects, as well as work with OpenEXR plug-ins.

Integrating 3D applications with After Effects – Part 1: Working with UV data

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Learn how to export UV data from your favorite 3D application for compositing in After Effects.