by Peter Armstrong


22 March 2010


Knowledge of Flex.
User level
Flex Builder (Download trial)

Additional Requirements

Read the complete session
In the previous three workshop sessions, you learned how to code simple graphics manually and build small examples using Spark components. In this workshop session, we’ll take a gigantic leap toward reality and build a real application: an Only Connect game. (We’re going to call it Only Connect, since typically game names are trademarked.) You’ll learn how the full workflow—from design to working Flex application—functions.
The game we are going to build
This article is excerpted from Hello! Flex 4 (2009). It is being reproduced here by permission from Manning Publications. Manning early access books and ebooks are sold exclusively through Manning. Visit the book's page for more information.