Game art, design, and business
This guide is a work in progress and will continually evolve to incorporate new game development content.
Game art - general
Creating a simple animation in Flash
Character animation with the Bone tool in Flash
Using ActionScript 3 drawing commands
Using the Adobe Flash Sprite Sheet Generator
Image rasterization in Flash Professional
Sprite sheets in Flash Professional
Stage 3D targeting in Flash Professional
Designing for a multi-device, multi-resolution world
Graphic Effects Learning Guide for Flash
Game developers frequently assume many roles in the course of bringing a game to market. Some of these roles require business knowledge and skills to make the decisions that impact the success of a game, the longevity of a studio and the direction of a career. This section provides content to help make those crucial decisions wisely. In addition to the content you see listed below, we are also interested in publishing content related to the following topics:
- Distribution
- Intellectual property
- Legal issues - read Developing an app? Make sure you own it!
- Project management
- Branding
- Analytics
Great games start with great game design. Game designers deal with many facets of a game - concepts, gameplay, characters, budgets, schedules and more. We are interested in publishing content related to the following topics:
- History
- Genres
- Concepts, themes, ideas, worlds
- Character development
- Storytelling
- Gameplay
- Core mechanics
- Game balance
- Level design
- User experience - read Making user interfaces more accessible
- Prototyping
- Game design document