Game art, design, and business


This guide is a work in progress and will continually evolve to incorporate new game development content. Currently the guide includes some topic headings with little or no content, indicating the areas we are most interested in addressing next. If you have any content suggestions or are interested in contributing original content, please let us know by emailing us at


Game Art

Game business

Game developers frequently assume many roles in the course of bringing a game to market. Some of these roles require business knowledge and skills to make the decisions that impact the success of a game, the longevity of a studio and the direction of a career. This section provides content to help make those crucial decisions wisely. In addition to the content you see listed below, we are also interested in publishing content related to the following topics:


Game design

Great games start with great game design. Game designers deal with many facets of a game - concepts, gameplay, characters, budgets, schedules and more. We are interested in publishing content related to the following topics:

  • History 
  • Genres 
  • Concepts, themes, ideas, worlds 
  • Character development 
  • Storytelling 
  • Gameplay 
  • Core mechanics 
  • Game balance 
  • Level design 
  • User experience - read Making user interfaces more accessible
  • Prototyping 
  • Game design document