Substance 3D inden for VFX og animation

VFX- og animationsbanner

Filmindustrien forandres med 3D.

3D-animation og VFX-projekter kræver et talentfuldt team og de bedste produktionsværktøjer. Med stramme produktionsdeadlines er studier altid på udkig efter nye måder at forbedre deres pipeline og øge effektiviteten på. 

 

Using real-time engines for previsualization and for final shots by leveraging virtual production techniques such as real-time virtual sets is a continuing trend. Machine learning and AI techniques are also making their way into tools to speed up animation or material creation workflows with great precision, and the industry is pushing more and more for smoother transitions between tools with initiatives such as Universal Scene Description (USD) and MaterialX.

 

3D visual effects artists leverage the Adobe Substance 3D toolset for VFX and animation content ranging from advertising and TV shows to feature films — including some recent Academy Award winners for best visual effects.

 

Whether you need previz, look development, or precise surfacing of hero assets, Substance 3D is the reference toolset for material authoring. And since Substance materials are cross-platform, your assets and materials will integrate seamlessly in every digital content creation (DCC) workflow and with every renderer out there, including V-Ray, RenderMan, Arnold, and many more.

The toolset that covers all your texturing and lookdev needs.

vfx toolset

credit: Damien Guimoneau

Leverage the most efficient and easy-to-use toolset to create and apply materials on everything from background props to high-resolution hero assets and characters.

 

With its improved UDIM support, Substance 3D Painter allows you to paint materials across UV tiles smoothly while harnessing the power of Smart Materials and Substance generators.

 

See every stroke as if looking at the final render thanks to the high-quality real-time viewport, and share true-to-life renders using interactive path tracing in Painter and Stager.

“Substance improved our texturing workflow by allowing us to see a ‘closer to final’ result in the viewport and to help eliminate any values that were incorrect through a PBR workflow.”

— DAVID CRABTREE, BUILD LEAD AT DNEG 

Accelerate your VFX pipeline with Substance 3D.

VFX pipeline

The Substance 3D apps and services can be integrated into any VFX and animation workflow and pipeline. The toolset comes with extensive scripting and automation capabilities, support for custom shaders and output templates, a collection of integrations into third-party 3D content creation tools, and full compliance with the VFX Reference Platform.

 

Easily export your Substance assets for use in your favorite renderer, such as Arnold, V-Ray, RenderMan, or Clarisse.

 

Automate the tedious parts of your workflow like baking and rendering out textures for large-scale assets or scenes with the help of the Automation Toolkit (including a Python API).

“The Automation Toolkit provided the glue to be able to batch process assets with look updates and gave us the freedom to iterate nondestructively. We could make drastic changes in the materials and bake it down into maps to be rendered in various DCC packages.”

— ELVIN SIEW, ASSETS AND ENVIRONMENTS SUPERVISOR, ILM

A vast 3D animation and VFX content library. 

 VFX content library

With more than 9,000 parametric materials and limitless possible variations, the Substance 3D asset library is a unique source of ready-to-use assets as well as an invaluable source of learning and improvement for VFX and animation artists.

 

The library also boasts more than 1,000 3D models, each carefully curated to provide consistent topology and UVs throughout. All assets are free to use and/or modify as part of any commercial project.

Create your own materials using the right workflow for you. 

right workflow

Creating materials for film assets needs to fit production needs and art direction. To facilitate this, Substance 3D Designer and Substance 3D Sampler support a wide range of workflows:

 

  • Generate materials from physical samples in Sampler using its scan processing tools or AI-powered image-to-material generation. You can take samples from a film set or simply capture them with a smartphone. 
  • For the node lovers out there, go crazy with the procedural texturing workflow in Designer to create your own texture production factory and build entire material libraries. This can allow you to generate thousands of variations of your materials or assets with much less work. 

“We’ve built a library of Substance materials, shapes, and utilities within Substance Designer — artists constantly add to it. Personally, I use it nonstop...creating Substance materials that the rest of the team can use as production moves forward.”

— JOSHUA FRY, LOOK DEVELOPMENT ARTIST AT DISNEY ANIMATION

 

“Early on I was really taken with the power and flexibility of Substance Designer and its ability to create endless iterations of surfaces with the same level of fidelity as scan data.”

— GARETH JENSEN, TEXTURE SUPERVISOR AT ILM

Interested in getting your company to use Substance 3D? Learn more