Substance 3D inden for produktdesign.

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I dag er analoge designværktøjer en nostalgisk sjældenhed. Næsten alt, man ser fremstillet i dag, er skabt ved hjælp af software udviklet til digitalt design.

 

Og alligevel har realistisk teksturering og digital visualisering længe været et svagt led i processen. Visualisering af designkoncepter på en fotorealistisk måde er selv i dag en udfordrende og tidskrævende opgave for industrielle designere.

 

Dette er vigtigt af flere hovedårsager.

 

Hvad der især er værd at lægge mærke til er, at nøjagtig visualisering forbedrer gengivelseskvaliteten af enhver designfunktion, når de genskabes senere i produktionsprocessen. Det ses alt for ofte, at designelementer skabt længere oppe i kæden ikke når ned til digitale designere og 3D-kunstnere, der ofte er nødt til at genskabe disse elementer fra bunden. Nøjagtig digital visualisering er derfor til stor nytte, når det handler om overordnet kvalitet og det at kunne holde sig til den første vision omkring produktdesignet.

 

Derudover kan et 3D-centreret arbejdsforløb drastisk reducere de omkostninger, der er forbundet med iteration og prototyping inden for design, og ligeledes sørge for, at disse trin vil kunne udføres hurtigere. Ved hjælp af materialer og rendering i høj kvalitet kan designere langt tidligere i processen skabe nøjagtige visualiseringer for, hvordan produkter vil se ud, både alene og i kontekst, og de vil også få mere frihed under den iterative proces. 

 

 When all stakeholders can review a design project in 3D, it’s possible to avoid many of the costs and delays conventionally associated with creating a succession of prototypes, and shipping those prototypes to a range of territories. And when physical prototyping is required, leveraging a combination of virtual photography and 3D printing can bring the virtual and physical worlds almost in sync. As a result, creative iteration loops become easy, and fast.

 

Improved internal communication can act as a driving force during the design process. During critical phases of the process, the lack of simple and powerful tools to express a concept can put the entire project at risk. The more accurately and realistically a design concept can be illustrated, the more easily partners on the project will appropriate the product, whether they are in engineering or marketing or sales.

 

The speed and cost effectiveness of a 3D-focused workflow extends beyond the design phase. Such a process is ideal for creating ultrarealistic marketing visuals, immediately after the final product design is approved and in parallel with the launch of production tools. It’s no longer necessary to wait for physical prototypes, potentially letting you advance your product’s time to market by weeks or months. 

 

The applications of 3D models are not limited to creating marketing images. Ecommerce platforms increasingly require a large number of visuals — sometimes before a product has even entered the manufacturing stage. Fortunately, a 3D-centered workflow typically results in multiuse assets. The same models used to iterate on product design, for instance, can be used to generate 360-degree views or interactive augmented reality experiences.

 

The Adobe Substance 3D toolset allows product designers across all disciplines and industries to streamline design workflows, and to raise product visualization to new levels of realism and detail.

The first steps on your digital material journey.

first step

“We’ve been waiting for a solution like [Substance 3D Sampler] for a long time.…With tools like [Substance 3D Sampler] and Material Exchange, suppliers will have the resources they need to begin their digital revolution.”

— CHRIS HILLYER, DECKERS

 

Whatever your texturing needs might be, the Substance 3D toolset has you covered. You can create high-quality materials wholly from scratch in Substance 3D Designer. You have the option to create tileable materials of up to 8K resolution, create presets as required, and export to Painter or any major 3D tool.

 

Alternatively, use Substance 3D Sampler to reproduce any real-life material in 3D. Simply input reference photos into Sampler and it will create a corresponding 3D material within seconds. You may leave these results exactly as they are or continue to modify the material created — you might change the material’s color or reflectiveness, for instance, or add entirely new characteristics such as patterns or logos.

 

In addition, it’s a simple matter to import your 2D assets created in applications such as Adobe Illustrator or Photoshop into the Substance 3D toolset, allowing you to leverage your 2D creations as components of 3D designs.

 

Or if you prefer to work with existing resources, you can import 3D materials as needed, whether from third-party sources or from the Substance 3D asset library. The Substance library contains thousands of ready-made 3D models, high-quality customizable materials, lights, atlases, and decals. We regularly curate content to highlight some of the most inspirational assets.

Blending the edges of texturing and 3D modeling.

Blending the edges

The truth is in the details. That is why photorealistic visualization matters so much to industrial designers. For instance, leather that doesn’t really look like leather won’t evoke the emotions you want the client to feel about the craftsmanship of the product. It just won’t be convincing.

 

This is true regarding every detail of the object. The smallest details — such as an icon’s position, or whether it is printed, recessed, or embossed — are enormously important in the world of product design. They carry the same weight as fundamental design points such as, say, whether the choice of a grip pattern will encourage the user to pick something up and hold it. 

“Substance has helped optimize Shopify’s modeling workflow, saving us countless hours so that we can spend more time focusing on the problems that really matter to our merchants.”

— BYRON DELGADO, SHOPIFY

This is an area where the Substance 3D toolset shines, thanks to its ability to bridge the divide between 2D and 3D workflows. You can sketch your designs in 2D, in applications such as Illustrator and Photoshop, and then rapidly sculpt a prototype of your creations in VR — this will be made possible with Substance 3D Modeler (beta). You can also import patterns, logos, text, or any other visual components created in 2D into your Substance 3D workflow. Adding these 2D creations to your overall product design is simple in Substance 3D Painter. You can create effects, emboss designs, raise logos, and much more when texturing your assets. And the real-time viewport in Painter lets you view each change as you make it, allowing a fast, fluid style of working.

Streamline proposals, reviews, and approvals.

Streamline proposals

A 3D-focused workflow essentially allows unlimited flexibility to test design options.

 

Compared with more conventional design methodologies, it’s extremely fast and easy to propose an entire product range. Products can be textured with parametric materials that, with some simple tweaking, allow the creation of as many CMF variations as required. Substance 3D Stager allows high-quality visualization and easy scene creation, letting designers see precisely how their proposed products will look in context. Designers can then iterate further on their color choices and designs with Stager, as well as with Photoshop or Illustrator. 

“I wasn’t a big fan of texturing before, but since Substance that has changed. You can make variations very quickly. It’s all interactive — it's easy to manage projects.”

— PETER KOHLUS, FREELANCE ARTIST

Product proposals can be shared for review with all key stakeholders of a project, without engaging any additional resources for prototyping and without waiting on the delays associated with physical shipping. With accurate, high-quality visualization, iteration and validation can take place much more quickly than with conventional design practices. 

 

And a range of possibilities exist to aid in this validation process. Any files created can be exported in a wide variety of formats, and stakeholders can view product proposals as interactive online content, interactive experiences, or immersive design reviews. Proposals can even be 3D printed for “real life” review, or viewed in context with augmented reality tools such as Adobe Aero

Ease of use in your product design workflow.

product design workflow

The Substance 3D toolset features easy interoperability between its various applications, as well as integration with all major 3D tools. Substance 3D plugins let you import, edit, and visualize Substance materials directly within modeling tools such as 3ds Max, Maya, Rhino, Cinema 4D, and Modo. Similarly, you can directly visualize these materials in any 3D rendering engine, such as V-Ray or Corona. You can even use the Substance 3D materials within major game engines, such as Unreal Engine or Unity. 

 

Interested in getting your company to use Substance 3D? Learn more