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Head of Substance Demo Artist Team, Adobe
TOOLS AND RESOURCES
Find out how to create the next generation of digital content with 3D. As a designer working in today’s pipelines, you need to learn how you can include 3D objects in your projects and apply textures and materials to reproduce realistic surfaces for 3D assets. In this hands-on lab for designers new to Substance Painter, join Wes McDermott, head of the Substance demo artist team at Adobe, as he shows you how to create textures for 3D assets using Substance Painter.
In Part 3 of this three-part lab, you’ll learn how to:
- Paint hard surface details and working symmetry
- Add text using masks and planar projection
- Export to Adobe Dimension for rendering
Technical Level: Beginner
Type: Lab
Category: How To
Track: Illustration and Digital Painting, Graphic Design, 3D and AR
Audience: Art/Creative Director, Game Developer, Graphic Designer, Motion Graphics/Visual Effects Artist, 3D, Illustrator