Interactivity in AR: Using Sound and Animation in Adobe Aero Part 1 - L6712a


Join Adobe Senior Experience Designer Amanda McCoy Bast in this follow-along lab to learn how to add interactivity to an augmented reality scene with Adobe Aero. Discover how to create interactive sequences with triggers and actions and how to use sound and animation to build a compelling AR experience.

In Part 1 of this three-part lab you’ll learn how to build interactive scenes with audio by:

  • Using existing 2D or 3D content
  • Using trigger and action sequences
  • Understanding the difference between spatial and ambient audio

Technical Level: Beginner, Intermediate

Type: Lab

Category: How To

Track: Graphic Design, 3D and AR

Audience: Art/Creative Director, Game Developer, Graphic Designer, UI and UX, Web Designer, 3D, Illustrator