Learn how to reconstruct real-life materials in a smart way so you can reuse and share materials and masks between projects. Join Laurens Corijn, technical artist at Adobe, in this follow-along lab to discover how the smart tools in Substance 3D Painter and the parametric possibilities of Substance 3D Designer let you unlock the full potential of the Substance 3D Collection and achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation.
As Laurens dives into the Substance 3D tools, you’ll learn how to:
- Create intricate, adaptive smart materials using layers and masks
- Build your own mask generators using baked model data
- Get the most out of each Substance 3D application