Tweening in Adobe Animate.
Adobe Animate automates the tweening process that, years ago, would have been delegated to an assistant. It enables you to create tweens based on a variety of variables and accommodate many different animation styles. Use Tweens in Animate to move objects along two-dimensional X and Y co-ordinates or make 3D objects rotate along the Z access. Characters and objects in Animate can move with the smoothness of early Flash animation or the flickering blur of classic animation. Objects can morph, stretch or be linked to each other.
Classic Tweens and Motion Tweens.
There are two main types of tweens in Animate: Classic and Motion. Classic Tweens are used in most traditional video-based animations and Motion Tweens are used in interactive animations, like in games or motion graphics.
With both Classic and Motion Tweens, you can add different types of transitions to intermediate frames, including position, rotation, scale, colour and filters. Then modify your transitions with Easing, which modifies how the motion or action is performed.
Watch how to use Classic Tween in Adobe Animate
Learn more about creating a Motion Tween animation
Control, precision and workflow.
Animate gives you exacting control over how you create your tweens. Each frame on the animation timeline is numbered, so you know exactly where you’re making changes, how long transitions last and where the first and last frame of each transition is. Changes can be linear, slow or fast. They can also ramp up or ramp down during a transition and conform to other parameters you set about how motion works in your animation.
Tweens, like other elements in Adobe Creative Cloud, are easy to move from one animation app to another. You can save tweens as presets for re-use and mix and match already existing animation assets for future projects.