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We had the pleasure to chat with the team at Respawn Entertainment, who are behind the awesome Apex Legends. Check out how they used Substance Painter to texture characters and weapons.

Introductions

Brian: Hi I’m Brian Burrell and I’m a senior artist on the Apex Modelshop team. My focus is hard surface art as well as maintaining our PBR guides and overall PBR workflow.

Patrick: Hi I’m Patrick Yeung and I’m a character artist on the Apex Modelshop team.

Wonjae: Hi I’m Wonjae Kim and I’m a senior artist in charge of the weapons on the Apex Modelshop team.

Will you be using Substance on upcoming projects/content?

Brian: Yes – absolutely! We rely on it quite heavily and we don’t see that changing in the near future, especially if updates keep progressing as fast as they have been, and critical bugs continue to be addressed as they get discovered.

Big thanks to the Apex Legends art team!

All images courtesy of the Apex Legends team at Respawn Entertainment.