Jan. 11, 2020
Building an Interior for Unreal Engine – CG Breakdown
Meet Adam Karlsson, student at The Game Assembly, as he breakds down his archviz scene in Unreal Engine
Hi, my name is Adam Karlsson – a student from The Game Assembly currently doing my internship at IKEA Communications as a 3D Artist. Since my early teens, I have always been very creative and fascinated by the power of art. As a hobby I begin taking a lot of photography and filming using my camera. As many others I did not know what kind of job or industry I would like to work in. Until I discovered the world and power of CGI. I soon figured out that it is constantly developing and there is always something new to discover.
In this blog post, I will share my overall workflow of how I did archive the scene above using Unreal Engine as a render engine, but also the supporting softwares. One of plenty advantages of using Unreal Engine is that it let me quickly visualize and adjust different types of lighting behaviors in real time.
I want to thank all my classmates and teachers at The Game Assembly for their great help and support. If there’s anything you would like to ask feel free to contact me on my social media. I hope you find this article helpful and that you learned something new.
This article was first published on The Rookies