Chapter 2 – Principles of Camouflage

Camouflage can be achieved via different methods. Most allow a person or object to hide against a static background, but there are active methods where protection relies on concealment through the pattern when it moves. Both methods can be applied separately or in combination.

The design has three objectives:

Resemblance to the environment: the colors and patterns resemble a particular natural background. This is an important element of camouflage in all environments.

Disruptive coloring: patterns use high-contrast, non-repetitive marks, such as dots or stripes, to break the contours of a shape.

Self-decoration consists of breaking up contours, hiding body features and matching the background.

Mix the fabric with the camouflage patterns in Substance Painter, and add fine details in your texture instead of the model: like this, you can be more efficient but also more flexible by quickly generating several variations of the same artistic concept.

https://video.tv.adobe.com/v/3420775?autoplay=true

Enhance your digital artistry by making the most of the 2D – 3D workflow to go beyond your custom graphic elements with material effects in 3D . Simulate surface finishes and volume effects in a photorealistic way.

https://video.tv.adobe.com/v/3420776?autoplay=true

Bring Substance 3D Assets decals into this mix to add localized elements. Add stickers, print executions, or ready-to-use aging elements to damage and wear out certain parts of the object.

https://video.tv.adobe.com/v/3420778?autoplay=true