While I’m creating the different parts of the outfit, I distribute them by layers; this helps to avoid any intersection or flickering problems. Once the outfit is complete, I use the Substance in Marvelous Designer plugin to rapidly view different textures over the cloth adapted to the character. For this, I use my personal predefined materials in Painter and adapt the scale and roughness. This allows me to move ahead in the workflow, and makes the texturing process in Painter easier.