Final thoughts and final renders

I’ve worked on many animation cinematics for projects like Apex Legends, Sky and Call of Duty, and companies like HBO or Facebook. Right now, I’ve taken a few months off from work as my old job this past year proved to be a pretty heavy burden, mentally and physically, particularly during this global pandemic. I’m still creating personal projects, still growing and learning, and charging my batteries to come back better and stronger. This kind of project, Fitted for a Suit, has been helping me a lot. Creating the artwork for this project has helped me to channel all the energy accumulated throughout this stressful time since the pandemic began. It’s been really comforting and satisfying to see how, little by little, the illustration was coming to life in 3D.
Fitted for a Suit marks a ‘before and after’ turning point in my personal portfolio, and in my personal career as an artist. and representing an illustration of this magnitude, and being able to adapt such a wonderful piece from Joseph Christian Leyendecker, has been an adventure. This is the biggest challenge I’ve ever encountered when it comes to representing something in 3D. This piece exudes magic, feelings and tradition, and being able to represent the features of this fantastic piece in my own way is a real honor.

Trying to capture that style, and that quality that Leyendecker had as an artist, has been complex; I think that my overall representation of this wonderful artist’s work has proven a worthy homage. I couldn’t be happier or more satisfied with the final result.

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Thanks to the Substance team for providing me with the freedom to reinterpret this piece however I wanted to. Leyendecker was a phenomenal artist, but perhaps isn’t so well known in the 3D community. Being able to give him more visibility in this way is something I’m immensely proud of.