I modify the post-processing and texture configuration to adapt it to my workflow with the ACES color profile. ACES allows me to present a visual aspect that’s closer to the range of perception of color of the human eye. I highly recommend the ACES color profile, because it can greatly improve your projects.

First of all I open the Display Settings menu and modify the color profile, by adding this specific file, ACES LUT for Substance Painter.

Then, in the Post-Effects tab, I activate Tone Mapping and change the Function to Log. As a last step I modify the Channels of the textures in Texture Set Settings with this configuration:

https://main--cc--adobecom.hlx.page/products/substance3d/magazine/fragments/fitted-for-a-suit-a-3d-adaptation-of-iconic-americana-3-substance-workflow-aces-config

After this, I can visualize the Substance Painter file in the ACES color profile, export the textures, and test each character’s shader.