PhotoshopElements

Apply the Lighting Effects filter

  1. Select an image, layer, or area.
  2. Choose Render > Lighting Effects from the Filter menu.
  3. Specify options, as desired, and click OK.
    Preview area
    Displays a preview of the lighting effect so you can adjust each light (see Adjust a light). You can also create a new light by dragging the light icon  into the preview area (you can create up to 16 lights). To delete a light, select the light in the preview window and drag the light (by its center circle) to the Trash.
    To copy an existing light, select a light in the preview window, press Option, and drag to a new location in the window.

    Save
    Lets you name and save the style. Saved styles include all of the settings for each light and appear in the Style menu whenever you open an image in Photoshop Elements.

    Delete
    Removes the selected style. You can’t delete default styles.

    Style menu
    Lets you choose from the following default light styles, plus any custom styles you have saved:
    Note: If you choose a style that has multiple lights, you must set options for each light individually.
    Blue Omni
    Adds a blue overhead omni light with full intensity and no focus.

    Circle Of Light
    Adds four spotlights. White has full intensity and a concentrated focus. Yellow has strong intensity and a concentrated focus. Red has medium intensity and a concentrated focus. Blue has full intensity and medium focus.

    Crossing
    Adds one white spotlight with medium intensity and a wide focus.

    Crossing Down
    Adds two white spotlights with medium intensity and a wide focus.

    Default
    Adds a white spotlight with a medium intensity and a wide focus.

    Five Lights Down/Five Lights Up
    Add five white spotlights down or up with full intensity and wide focus.

    Flashlight
    Adds an omni yellow light with medium intensity.

    Flood Light
    Produces a medium intensity and wide focus white spotlight.

    Parallel Directional
    Is a blue light with full intensity and no focus, or a white directional light with medium intensity and no focus.

    RGB Lights
    Are red, green, and blue lights producing a light of medium intensity and wide focus.

    Soft Direct Lights
    Adds two unfocused white (soft intensity) and blue (medium intensity) directional lights.

    Soft Omni
    Is a soft omni light of medium intensity.

    Soft Spotlight
    Is a white spotlight with full intensity and wide (100) focus.

    Three Down
    Adds three white spotlights with medium intensity and wide focus.

    Triple Spotlight
    Adds three spotlights with medium intensity and wide focus.

    Light Type
    Contains these options for each light in the selected style:
    On
    Turns the selected light on or off in the preview window. This is useful if your lighting effects style uses multiple lights and you want to look at a particular light.

    Intensity
    Specifies the light’s brightness.

    Focus
    Specifies the width of the beam of light.

    Color box
    Displays the Color Picker so you can change the color of the light. Click this white box to use it.

    Properties
    Contains these options for the image you’re shining the light on:
    Gloss
    Determines how much the surface reflects light, from Matte (low reflectance) to Shiny (high reflectance).

    Material
    Determines whether the light or the object on which the light is cast reflects more light. Plastic reflects the light’s color; Metallic reflects the object’s color.

    Exposure
    Increases the light (positive values) or decreases the light (negative values). A value of 0 has no effect.

    Ambience
    Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light. Choose a value of 100 to use only the light source, or a value of ‑100 to completely diffuse the light source.

    Color box
    Displays the Color Picker so you can change the color of the ambient light. Click this white box to use it.

    Texture Channel
    Contains these options for creating a texture for the image you’re shining the light on:
    Texture Channel menu
    Lets you select the red, green, and blue color channels in your image so you can manipulate how light reflects off of each channel, creating a texture effect. You can also choose to use the layer transparency of the active layer to create a texture effect.

    White Is High
    Raises the light parts of the channel from the surface. Deselect this option to raise the dark parts.

    Height
    Varies the depth of the texture from Flat (0) to Mountainous (100).