A variable's name must follow these rules:
true
, false
, null
, or undefined
.The Actions panel and external editor both support code hinting for built-in objects and for variables based on these objects. If you want Flash to provide code hints for a particular object type on which you have based a variable, you can name the variable using a specific suffix.
For example, in the Actions panel or the external editor, suppose you type the following:
my_array.
As soon as you type the period, Flash displays a list of methods and properties available for Array objects, because it assumes that any variable ending in _array is an Array object. You can cycle through the choices, and when you choose one, Flash prompts you to enter the required parameters. The following table lists the suffixes required for support of automatic code hinting.
Object type | Variable suffix |
---|---|
Array | _array |
Button | _btn |
Camera | _cam |
Color | _color |
ContextMenu | _cm |
ContextMenuItem | _cmi |
Date | _date |
Error | _err |
LocalConnection | _lc |
Microphone | _mic |
MovieClip | _mc |
MovieClipLoader | _mcl |
PrintJob | _pj |
NetConnection | _nc |
NetStream | _ns |
SharedObject | _so |
Sound | _sound |
String | _str |
TextField | _txt |
TextFormat | _fmt |
Video | _video |
XML | _xml |
XMLSocket | _xmlsocket |