Using Flash
 Getting Started
 Working in Flash
 Working with Flash Assets
 Drawing
 Working with Color
 Using Imported Artwork and Video
 Adding Sound
 Working with Graphic Objects
 Working with Text
 Creating Multilanguage Text
 Using Symbols, Instances, and Library Assets
 Creating Animation
 Writing Scripts with ActionScript
 Understanding the ActionScript Language
 Working with Movie Clips and Buttons
 Using Objects in ActionScript
  Using objects in ActionScript overview
  About objects and classes
  About global objects, classes, and variables
  Creating classes
  Creating inherited properties
  About overriding inherited methods
  Controlling ActionScript order of execution for class assignments
  Assigning a class to a movie clip
  Using a button as an object
  Using a text field as an object
  Controlling classes or methods with Function object properties
   Invoking a function using the Function.call method
   Specifying the object to which a function is applied using the Function.apply method
  Adding parameters to dynamically created movie clips
  About using watchpoints to set properties
  About adding getter/setter properties to objects
 Creating Interaction with ActionScript
 Using Components
 Creating Components
 Creating E-learning Content
 Connecting with External Sources
 Creating Printable Movies
 Creating Accessible Content
 Testing a movie
 Publishing
 Exporting
 Keyboard shortcuts
 Operator Precedence and Associativity
 Keyboard Keys and Key Code Values
 Error Messages
ActionScript Dictionary
Tutorials