Using Flash
Getting Started
Working in Flash
Working with Flash Assets
Drawing
Working with Color
Using Imported Artwork and Video
Adding Sound
Working with Graphic Objects
Working with Text
Creating Multilanguage Text
Using Symbols, Instances, and Library Assets
Creating Animation
Writing Scripts with ActionScript
Understanding the ActionScript Language
Working with Movie Clips and Buttons
Using Objects in ActionScript
Using objects in ActionScript overview
About objects and classes
About global objects, classes, and variables
Creating classes
Creating inherited properties
About overriding inherited methods
Controlling ActionScript order of execution for class assignments
Assigning a class to a movie clip
Using a button as an object
Using a text field as an object
Controlling classes or methods with Function object properties
Invoking a function using the Function.call method
Specifying the object to which a function is applied using the Function.apply method
Adding parameters to dynamically created movie clips
About using watchpoints to set properties
About adding getter/setter properties to objects
Creating Interaction with ActionScript
Using Components
Creating Components
Creating E-learning Content
Connecting with External Sources
Creating Printable Movies
Creating Accessible Content
Testing a movie
Publishing
Exporting
Keyboard shortcuts
Operator Precedence and Associativity
Keyboard Keys and Key Code Values
Error Messages
ActionScript Dictionary
Tutorials