Introduction to Learning Interactions Tutorial > Use assets from a shared library

 

Use assets from a shared library

The assets that you'll use in your document exist in a separate FLA file, which you will open as a library. Assets that you use from the external library become part of the MyQuiz.fla library. You'll now replace the navigation button with a different navigation button, which has the same name, from the LearningAssets.fla library.

1

In the Timeline, unlock the _controls layer and select Frame 1 of that layer.

2

Choose File > Open as Library.

3

In the Open as Library dialog box, browse to the Tutorials/QuizTutorial/Assets folder in your Flash MX folder. Select LearningAssets.fla, then click Open.

The library items from the LearningAssets.fla file are now available for your use.

4

In the LearningAssets.fla library, go to the 1_Quiz Files > 0_Assets subfolder and drag mc, frameNav to anywhere on the Stage or the workspace.

A Resolve Library Conflict dialog box appears, because you dragged an instance of a symbol that already exists in your MyQuiz library.

5

In the Resolve Library Conflict dialog box, select Replace Existing Items (not undoable) and click OK.

In addition to dragging a new instance of the button onto the Stage, you've replaced the original mc, frameNav button with the new version.

Note: You can also drag symbols directly from one library to another.

6

On the Stage, select the button that you just dragged to the Stage and press Backspace or Delete.

You do not need the second instance on the Stage once the first instance, in the lower right corner of the Stage, is replaced.

7

With the Pointer tool, select the mc, frameNav button and use the Property inspector to give it an x coordinate of 464.6 and a y coordinate of 369.4.

8

Select Frame 1 on the Interactions layer. Drag Camera1.png from the Images folder in the LearningAssets.fla library to the Stage, placing the camera slightly off center, within the light area of the gradient background.