Introduction to Learning Interactions Tutorial > Modify a Drag and Drop interaction > Assign instance names to the new target symbols |
![]() ![]() ![]() |
Assign instance names to the new target symbols
Now you'll follow a process similar to the one you just used for the drag symbols to drag the new target symbols from the LearningAssets.fla library, and give them the same instance names in the Property inspector that you specified in the Component Parameters panel.
1 |
From the LearningAssets.fla library, go to 2_Learning Interactions > 0_Assets > DragDrop folder, and drag DD_T1 toward the lower left area of the Stage, as shown in the following illustration. |
2 |
Place DD_T2 next to it, then DD_3 at the end of the row. |
3 |
On the Stage, select DD_T1. In the Property inspector, select the text in the Instance Name text box and type Target1N. |
4 |
On the Stage, select DD_T2. Use the Property inspector to give it the instance name of Target2N. |
5 |
On the Stage, select DD_T3. Use the Property inspector to give it the instance name of Target3N. |
![]() ![]() ![]() |