# PhotoshopElements

# Apply the Lighting Effects filter

1. Select an image, layer, or area.
2. Choose Render > Lighting Effects from the Filter menu.
3. Specify options, as desired, and click OK.
   Preview area
     Displays a preview of the lighting effect so you can adjust each light (see Adjust a light). You can also create a new light by dragging the light icon into the preview area (you can create up to 16 lights). To delete a light, select the light in the preview window and drag the light (by its center circle) to the Trash.
     To copy an existing light, select a light in the preview window, press Option, and drag to a new location in the window.

   Save
     Lets you name and save the style. Saved styles include all of the settings for each light and appear in the Style menu whenever you open an image in Photoshop Elements.

   Delete
     Removes the selected style. You can’t delete default styles.

   Style menu
     Lets you choose from the following default light styles, plus any custom styles you have saved:
     Note: If you choose a style that has multiple lights, you must set options for each light individually.
     Blue Omni
       Adds a blue overhead omni light with full intensity and no focus.

     Circle Of Light
       Adds four spotlights. White has full intensity and a concentrated focus. Yellow has strong intensity and a concentrated focus. Red has medium intensity and a concentrated focus. Blue has full intensity and medium focus.

     Crossing
       Adds one white spotlight with medium intensity and a wide focus.

     Crossing Down
       Adds two white spotlights with medium intensity and a wide focus.

     Default
       Adds a white spotlight with a medium intensity and a wide focus.

     Five Lights Down/Five Lights Up
       Add five white spotlights down or up with full intensity and wide focus.

     Flashlight
       Adds an omni yellow light with medium intensity.

     Flood Light
       Produces a medium intensity and wide focus white spotlight.

     Parallel Directional
       Is a blue light with full intensity and no focus, or a white directional light with medium intensity and no focus.

     RGB Lights
       Are red, green, and blue lights producing a light of medium intensity and wide focus.

     Soft Direct Lights
       Adds two unfocused white (soft intensity) and blue (medium intensity) directional lights.

     Soft Omni
       Is a soft omni light of medium intensity.

     Soft Spotlight
       Is a white spotlight with full intensity and wide (100) focus.

     Three Down
       Adds three white spotlights with medium intensity and wide focus.

     Triple Spotlight
       Adds three spotlights with medium intensity and wide focus.

   Light Type
     Contains these options for each light in the selected style:
     On
       Turns the selected light on or off in the preview window. This is useful if your lighting effects style uses multiple lights and you want to look at a particular light.

     Intensity
       Specifies the light’s brightness.

     Focus
       Specifies the width of the beam of light.

     Color box
       Displays the Color Picker so you can change the color of the light. Click this white box to use it.

   Properties
     Contains these options for the image you’re shining the light on:
     Gloss
       Determines how much the surface reflects light, from Matte (low reflectance) to Shiny (high reflectance).

     Material
       Determines whether the light or the object on which the light is cast reflects more light. Plastic reflects the light’s color; Metallic reflects the object’s color.

     Exposure
       Increases the light (positive values) or decreases the light (negative values). A value of 0 has no effect.

     Ambience
       Diffuses the light as if it were combined with other light in a room, such as sunlight or fluorescent light. Choose a value of 100 to use only the light source, or a value of ‑100 to completely diffuse the light source.

     Color box
       Displays the Color Picker so you can change the color of the ambient light. Click this white box to use it.

   Texture Channel
     Contains these options for creating a texture for the image you’re shining the light on:
     Texture Channel menu
       Lets you select the red, green, and blue color channels in your image so you can manipulate how light reflects off of each channel, creating a texture effect. You can also choose to use the layer transparency of the active layer to create a texture effect.

     White Is High
       Raises the light parts of the channel from the surface. Deselect this option to raise the dark parts.

     Height
       Varies the depth of the texture from Flat (0) to Mountainous (100).

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