I am a technical artist in the Advanced Technology Labs at Adobe Systems, Inc. working on a variety of art related technologies.
I completed my B.F.A. in Animation/Illustration and M.A. in Art from San Jose State university. My research focuses on understanding artists' needs and filling the gap between artists and technologies by introducing new ideas and computer programming algorithms. I was involved with a collaboration project between Adobe Systems and San Jose State University, and developed a new algorithm to simulate watercolor effects. Adobe continued working on it and later released Adobe Eazel for Photoshop CS5 based on the algorithm.
Prior to joining Adobe, I had worked as a freelance illustrator in Tokyo, and a technical/production artist at Zynga Inc. in San Francisco, working on concept art, animation, and in-house art tools.
DiVerdi, S., Krishnaswamy, A., Měch, R., and Ito, D. (Apr 03, 2012)
In Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D '12), 2012 – won best paper award.