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Adobe Research /

People / Gavin Miller

Overview People Projects Publications Internships About

Gavin Miller

Fellow

Gavin Miller

I am a research manager at Adobe as well as having personal research and development projects. My research interests include photorealistic rendering algorithms, shading languages, multi-core and GPU-accelerated rendering techniques, procedural modeling, efficient image processing algorithms, imaging models for advanced user interfaces, fluid dynamics and simulation-based design tools, natural phenomena simulation and rendering, light-field television and robotics.

In my time at Adobe I have also worked directly on Adobe Atmosphere and Acrobat 3D . I was the founding manager of AIF.

Prior to Adobe I worked at Interval Research Corporation as a member of the technical staff, and as manager of the Graphics Research Group at Apple Computer, Inc. Prior to that I worked at Alias Research, Inc. after completing my undergraduate degree and Ph.D. at Cambridge University.

Projects

Fluid Dynamics for Interactive Design

Animations

  • Gavin S. P. Miller, "Rondeau", SIGGRAPH '98 Animation Theater
  • Gavin S. P. Miller, Ned Greene, "Flow", SIGGRAPH '93 Electronic Theater.
  • Gavin S. P. Miller, Douglass Turner, Lance Williams et al., "The Audition", SIGGRAPH '90 Electronic Theater.
  • Michael Kass, Gavin S. P. Miller, "Splash Dance", SIGGRAPH '90 Electronic Theater.
  • Gavin S. P. Miller, Michael Kass, "Her Majesty's Secret Serpent", SIGGRAPH '89 Electronic Theater.
  • Gavin S. P. Miller, "Natural Phenomena", SIGGRAPH '88 Electronic Theater.

Publications

Guided Procedural Modeling file

Beneš, B., Šťava, O., Měch, R., and Miller, G. (Apr 11, 2011)

Computer Graphics Forum (Proc. Eurographics), 30(2), 2011

An Example-based Procedural System for Element Arrangement

Ijiri, T., Měch, R., Igarashi, T., and Miller, G. (Apr 14, 2008)

Computer Graphics Forum (Proc. Eurographics), 27(2), 2008

Coherent Layer Peeling for Transparent High-depth-Complexity Scenes file

Carr, N., Měch, R., and Miller, G. (Feb 07, 2008)

In Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware, 33-40

solving-general-shallow-wave-equations-on-surfaces

Wang, H., S. P. Miller, G.S.P., and Turk, G. (Aug 03, 2007)

ACM SIGGRAPH / Eurographics, Symposium on Computer Animation, SCA 2007 — August 3-4

Particle-based fluid simulation on the GPU

Hegeman, K., Carr, N. A., and Miller, G. S. P. (Aug 21, 2006)

In Computational Science -- ICCS 2006, 228–235

Snake Robots for Search and Rescue

Miller, G.S.P. (Aug 01, 2002)

in Neurotechnology for Biomimetic Robots, Edited by Joseph Ayers, Joel L. Davis and Alan Rudolph, MIT Press, August 2002

Head-Tracked Light Field Movies — A New Multimedia Data Type

Miller, G., Rubin, S. and Hubbard, P. (Sep 07, 1999)

Correia, N., Chambel, T., Davenport, G. (eds.), Multimedia ´99, Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999

A low-latency, real time hardware light field renderer

Regan, M., Miller, G.S.P., Rubin, S.M. and Kogelnik, C. (Feb 01, 1999)

Proceedings of SIGGRAPH '99

3Desque: interface elements for a 3D graphical user interface

Miller, G.S.P., Grisedale, S. and Anderson, K.T. (Feb 01, 1999)

Journal of Visualization and Computer Animation 10(2): 109-119 (1999)

Rendering Hyper-Sprites in Real Time

Miller, G.S.P and Mondesir, M. (Jun 29, 1998)

Proceedings of the 9th Eurographics Workshop on Rendering, Vienna, Austria, June 29th - July 1st, 1998

Lazy Decompression of Surface Light Fields for Precomputed Global Illumination

Miller, G.S.P., Rubin, S.M. and Ponceleon, D. (Jun 29, 1998)

Proceedings of the 9th Eurographics Workshop on Rendering, Vienna, Austria, June 29th - July 1st, 1998

On-the-Fly Texture Computation for Real-Time Surface Shading

Miller, G.S.P., Halstead,M. and Clifton, M. (Mar 01, 1998)

IEEE Computer Graphics and Applications, March/April 1998, pp.44-58

Volumetric Hyper Reality, A Computer Graphics Holy Grail for the Twenty-First Century?

Miller, G.S.P (Feb 01, 1995)

Invited Paper, Graphics Interface '95

Efficient Algorithms for Local and Global Accessibility Shading

Miller, G.S.P (Feb 01, 1994)

Proceedings of SIGGRAPH '94

Efficient Techniques for Interactive Texture Placement

Litwinowicz, P. and Miller, G.S.P. (Feb 01, 1994)

Proceedings of SIGGRAPH '94

Hierarchical Z-Buffer Visibility

Greene, N., Kass, M. and Miller, G. (Feb 01, 1993)

Proceedings of SIGGRAPH '93

The Virtual Museum: Interactive 3D Navigation of a Multimedia Database

Miller, G.S.P., Hoffert, E., Chen, S.E., Patterson, E., Blacketter, D., Rubin, S., Applin, S.A., Yim, D. and Hanan, J. (Jul 21, 1992)

The Journal of Visualization and Computer Animation, Vol. 3, Issue No. 3, July-Sept 1992

A Progressive Multi-pass Method for Global Illumination

Chen, S.E., Rushmeier, H.E., Miller, G. and Turner. D. (Feb 01, 1991)

Proceedings of SIGGRAPH '91

MacBounce: A Dynamics-based Animation System for Character Animation

Miller, G.S.P (Feb 01, 1991)

Proceedings of Computer Animation '91, Geneva, Switzerland

The Simulation of Natural Phenomena

Miller, G.S.P. (Feb 01, 1991)

a chapter in "New Trends in Animation and Visualization", editors Nadia Magnenat Thalmann and Daniel Thalmann, John Wiley Publishers, 1991, pp. 177-187

An Adaptive Algorithm for the Collision of Flexible Bodies

Miller, G.S.P. (Mar 01, 1990)

Proceedings of Western Canadian Computer Graphics Workshop, Sunshine Village, Banff, Alberta, Canada, 4-8 March 1990

Rapid, Stable Fluid Dynamics for Animation

Kass, M. and Miller, G.S.P. (Feb 01, 1990)

Proceedings of SIGGRAPH '90

Goal-directed snake motion over uneven terrain

Miller, G.S.P. (Nov 01, 1989)

Computer Graphics '89, pp. 257-272, Blenheim Online Publications, November 1989

Globular Dynamics: A Connected Particle System for Animating Viscous Fluids

Miller, G.S.P. and Pearce, A. (Feb 01, 1989)

Computers and Graphics Vol. 13, No. 3, pp 305-309, 1989

About the cover: Natural Phenomena

Miller, G.S.P. (Sep 01, 1988)

 IEEE Computer Graphics and Applications, Vol. 8, No. 5, pp4-7, Sept 1988

The Motion Dynamics of Snakes and Worms

Miller, G.S.P. (Aug 01, 1988)

Computer Graphics, Vol. 22., No. 4, August 1988, pp 169-178

From Wire-frames to Furry Animals

Miller, G.S.P. (Jun 01, 1988)

Proceedings of Graphics Interface '88, Edmonton, Alberta, 6-10 June 1988, pp 138-145

Computer Display and Manufacture of 3-D Models

Miller, G.S.P. (Feb 01, 1987)

Ph.D. Thesis, Cambridge University Department of Engineering, Cambridge, England, 1987

The Definition and Rendering of Terrain Maps

Miller, G.S.P. (Aug 01, 1986)

Computer Graphics Vol. 20, No. 4, August 1986, pp 39-48

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