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Gavin Miller
Senior Principal Scientist

I am a research manager at Adobe as well as having personal research and development projects. My research interests include photorealistic and non-traditional rendering algorithms, multi-core and GPU-accelerated rendering techniques, procedural modeling, efficient image processing algorithms, imaging models for advanced user interfaces, fluid dynamics and simulation-based design tools, natural phenomena simulation and rendering, light-field television and robotics.

In my time at Adobe I have also worked directly on Adobe Atmosphere and Acrobat 3D . I was the founding manager of AIF.

Prior to Adobe I worked at Interval Research Corporation as a member of the technical staff, and as manager of the Graphics Research Group at Apple Computer, Inc. Prior to that I worked at Alias Research, Inc. after completing my undergraduate degree and Ph.D. at Cambridge University.

Projects

Technical Publications

  • Takashi Ijiri, Radomir Mĕch, Takeo Igarashi, and Gavin S. P. Miller. “An Example-based Procedural System for Element Arrangement”, Eurographics’08.
  • Huamin Wang, Gavin S. P. Miller, and Greg Turk, “Solving General Shallow Wave Equations on Surfaces”, ACM SIGGRAPH / Eurographics, Symposium on Computer Animation, SCA 2007 — August 3-4
  • Kyle Hegeman, Nathan A. Carr, Gavin S. P. Miller: Particle-based fluid simulation on the GPU. International Conference on Computational Science (4) 2006: 228-235
  • Gavin S. P. Miller, “Snake Robots for Search and Rescue”, in Neurotechnology for Biomimetic Robots, Edited by Joseph Ayers, Joel L. Davis and Alan Rudolph, MIT Press, August 2002.
  • Gavin Miller, Steven Rubin and Philip Hubbard, “Head-Tracked Light Field Movies — A New Multimedia Data Type”, Correia, N., Chambel, T., Davenport, G. (eds.), Multimedia ´99, Proceedings of the Eurographics Workshop in Milano, Italy, September 7-8, 1999
  • Gavin S. P. Miller, Sally Grisedale, Kenneth T. Anderson: “3Desque: interface elements for a 3D graphical user interface”, Journal of Visualization and Computer Animation 10(2): 109-119 (1999)
  • Matthew Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik, "A low-latency, real time hardware light field renderer”, Proceedings of SIGGRAPH '99.
  • Gavin S. P. Miller, Steven M. Rubin, Dulce Ponceleon, "Lazy Decompression of Surface Light Fields for Precomputed Global Illumination", Proceedings of the 9th Eurographics Workshop on Rendering, Vienna, Austria, June 29th - July 1st, 1998.
  • Gavin S. P. Miller, Mark Halstead, and Michael Clifton, "On-the-Fly Texture Computation for Real-Time Surface Shading", IEEE Computer Graphics and Applications, March/April 1998, pp.44-58.
  • Gavin S. P. Miller and Marc Mondesir, "Rendering Hyper-Sprites in Real Time", Proceedings of the 9th Eurographics Workshop on Rendering, Vienna, Austria, June 29th - July 1st, 1998.
  • Gavin S. P. Miller, "Volumetric Hyper Reality, A Computer Graphics Holy Grail for the Twenty-First Century?", Invited Paper, Graphics Interface '95.
  • Peter Litwinowicz, Gavin S. P. Miller, "Efficient Techniques for Interactive Texture Placement", Proceedings of SIGGRAPH '94.
  • Gavin S. P. Miller, "Efficient Algorithms for Local and Global Accessibility Shading", Proceedings of SIGGRAPH '94.
  • Ned Greene, Michael Kass, Gavin Miller, "Hierarchical Z-Buffer Visibility", Proceedings of SIGGRAPH '93.
  • Gavin S. P. Miller, E. Hoffert, S. E. Chen, E. Patterson, D. Blacketter, S. Rubin, S. A. Applin, D. Yim and J. Hanan, "The Virtual Museum: Interactive 3D Navigation of a Multimedia Database", The Journal of Visualization and Computer Animation, Vol. 3, Issue No. 3, July-Sept 1992.
  • Gavin S. P. Miller, "The Simulation of Natural Phenomena", a chapter in "New Trends in Animation and Visualization", editors Nadia Magnenat Thalmann and Daniel Thalmann, John Wiley Publishers, 1991, pp. 177-187.
  • Gavin S. P. Miller, "MacBounce: A Dynamics-based Animation System for Character Animation", Proceedings of Computer Animation '91, Geneva, Switzerland.
  • Shenchang E. Chen, Holly E. Rushmeier, Gavin Miller, Douglass Turner, "A Progressive Multi-pass Method for Global Illumination", Proceedings of SIGGRAPH '91.
  • Michael Kass, Gavin S. P. Miller, "Rapid, Stable Fluid Dynamics for Animation", Proceedings of SIGGRAPH '90.
  • Gavin S. P. Miller, "An Adaptive Algorithm for the Collision of Flexible Bodies", Proceedings of Western Canadian Computer Graphics Workshop, Sunshine Village, Banff, Alberta, Canada, 4-8 March 1990.
  • Gavin S. P. Miller, "Goal-directed snake motion over uneven terrain", Computer Graphics '89, pp. 257-272, Blenheim Online Publications, November 1989.
  • Gavin S. P. Miller, Andrew Pearce, "Globular Dynamics: A Connected Particle System for Animating Viscous Fluids", Computers and Graphics Vol. 13, No. 3, pp 305-309, 1989.
  • Gavin S. P. Miller, "About the cover: Natural Phenomena", IEEE Computer Graphics and Applications, Vol. 8, No. 5, pp4-7, Sept 1988.
  • Gavin S. P. Miller, "The Motion Dynamics of Snakes and Worms", Computer Graphics, Vol. 22., No. 4, August 1988, pp 169-178.
  • Gavin S. P. Miller, "The Definition and Rendering of Terrain Maps", Computer Graphics Vol. 20, No. 4, August 1986, pp 39-48.
  • Gavin S. P. Miller, "From Wire-frames to Furry Animals", Proceedings of Graphics Interface '88, Edmonton, Alberta, 6-10 June 1988, pp 138-145.
  • Gavin S. P. Miller, "Computer Display and Manufacture of 3-D Models", Ph.D. Thesis, Cambridge University Department of Engineering, Cambridge, England, 1987.

Animations

  • Gavin S. P. Miller, "Rondeau", SIGGRAPH '98 Animation Theater
  • Gavin S. P. Miller, Ned Greene, "Flow", SIGGRAPH '93 Electronic Theater.
  • Gavin S. P. Miller, Douglass Turner, Lance Williams et al., "The Audition", SIGGRAPH '90 Electronic Theater.
  • Michael Kass, Gavin S. P. Miller, "Splash Dance", SIGGRAPH '90 Electronic Theater.
  • Gavin S. P. Miller, Michael Kass, "Her Majesty's Secret Serpent", SIGGRAPH '89 Electronic Theater.
  • Gavin S. P. Miller, "Natural Phenomena", SIGGRAPH '88 Electronic Theater.

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