What is UV Mapping?
If you’ve ever peeled an orange, you’ve seen a 3D object laid out flat. This is an apt demonstration of what UV mapping is. For many workflows, UV mapping and texturing is a fundamental step to creating a 3D model.
Understanding UV mapping.
How does UV mapping work?
UV mapping is an essential bridge between your 3D model and its visual allure. Picture the UV map like a canvas: we take the intricate curves and surfaces of your model and unfold them onto a 2D plane. When done cleanly, our map can be as precise as possible, assigning unique co-ordinates to each point on your model’s surface.
• Co-ordinate assignment: UV unwrapping, which can be done autonomously in some software’s or by hand, is the process of laying out the unfolded surface of your model on a 2D plane.
• Texture application: Once the UV map is created, textures or images are aligned and applied to the 2D representation of the model. When done right, the UV co-ordinates will dictate precisely how the textures wrap around the surface, ensuring seamless visuals as much as possible.
• Refinement: Fine-tuning is often necessary to ensure that seams are kept to a minimum and when necessary, seams are carefully placed where they can’t be seen or are less noticeable. It is possible to stretch, rotate and scale parts of the map to ensure proper resolution and scaling.
Types of UV map textures.
1. Automatic UV mapping.
2. Planar UV mapping.
3. Spherical UV mapping.
4. User-defined UV mapping.
5. UV map texture effects.
When it comes to texturing a 3D model, one map is usually not enough. To achieve the best results, multiple special effects are usually needed. Here are some common texture maps artists use together to create the final textured model.
Diffuse map
The diffuse map gives your model its basic colour. This map is also used by your 3D software to shade reflected light when set up, which contributes to the overall realism of light in a scene.
Albedo map
These textures are like diffuse maps and are used instead of a diffuse map in some software. The main difference is that albedo maps show no shadow or glare. In this sense, the albedo map defines the base colour of an object under neutral lighting conditions.
Specular map
Specular map textures decide the intensity and location of specular lights. Specular highlights are the bright reflections that appear on surfaces when light sources directly reflect off them. So, these maps help control the strength, colour, roughness and smoothness of these surface highlights.
Ambient Occlusion (AO) map
Ambient Occlusion maps are special textures that simulate shadows on concave areas of a model. This is low-budget way to add realism to a 3D object without having to add more detail to its geometry.
Normal map
A normal map is an RGB image that is used to warp an image along three axis points, thus allowing a surface to appear to have depth and added realism without increasing the complexity of the object’s geometry.
Image by Damien Guimoneau.