What is a box modelling technique in 3D?

3D modelling is essential for entertainment, architecture, manufacturing and even medicine. Regardless of the use case, there are two ways to build 3D models: box modelling and sculpting. In this guide, we’ll explain what box modelling is, why it’s so beneficial and how it differs from sculpting.

realistic rendering of soccer shoes

What is box modelling?

Box modelling is a 3D modelling technique where you start with a primitive shape, commonly a cube or “box” and refine it until you get the desired design. You manipulate the vertexes, edges and faces of the basic shape, usually by subdividing its surfaces to add more detail.

Box modelling is foundational in 3D design, which is also commonly known as polygonal modelling. The technique has been around for decades, but it’s still popular because it’s so intuitive. It’s just like carving a piece of wood into a new creation.

Box modelling is also popular for its versatility. Whether it’s a video game character, a piece of furniture for an architectural visualisation or components of a mechanical design, box modelling provides the tools to create just about anything.

At a basic level, box modelling starts with a primitive shape, like a cube. From there, you refine the shape by moving, scaling or rotating its vertexes, edges and faces. Subdividing the model’s surface and refining the shape adds even more detail to the model.

Benefits of box modelling.

Let’s take a look at some of the advantages of box modelling:

  1. Beginner-friendly. Box modelling is accessible for people new to 3D design. The step-by-step process makes it easy to track changes and adjustments, which allows for a much easier learning curve.
  2. Ideal for low-poly models. Box modelling starts with a low number of polygons, so it’s naturally suited for low-poly models. This also makes it a great choice for real-time applications in video games.
  3. Efficiency and precision. Box modelling gives you more precision and control. You decide where to add detail, ensuring the model renders efficiently without adding unnecessary polygons.

Box modelling vs. sculpting

When building a 3D model, you’ll choose between box modelling and sculpting. These two approaches differ in several ways:

  • Starting point. Box modelling begins with a basic shape that you refine. Sculpting starts with a lump of digital “clay” that you shape with various tools.
  • Detail. Both approaches can create high levels of detail, but sculpting is better if you need incredibly detailed models.
  • Workflow. Box modelling is more structured, while sculpting is more freeform.

Both approaches are helpful for different types of projects. Box modelling is ideal for hard-surface models like machinery, vehicles and architectural elements. It’s also ideal for low-poly models. Sculpting is best for organic models that need many intricate details, like characters, animals or nature.

Getting started with box modelling.

Here’s a quick guide to help you to get started with box modelling:

  1. Understand the basics. First, familiarise yourself with key 3D modelling concepts like vertexes, edges and faces. This will make it much easier for you to manipulate 3D models.
  2. Choose 3D modelling software. Go for software with robust polygonal modelling tools if you plan to use box modelling.
  3. Try a simple project. Start by modelling basic objects, like a table or chairs. Hands-on learning will help you to understand the process for bigger projects in the future.
  4. Practice manipulation. Move, scale and rotate vertexes, edges and faces to improve your box modelling skills.
  5. Try subdivision. The more you subdivide, the more complex and detailed a model can become. Experiment with this technique to build more realistic models.

Continuous learning is also a great idea. Check out online tutorials, forums and guides like this one to continue improving your 3D modelling knowledge.

Box modelling reimagined: Adobe Substance’s innovative tools.

Box modelling is ideal for beginners to dip their toes into the world of 3D modelling. It’s more structured than sculpting but still offers a high level of detail for your designs.

Practice makes perfect with 3D modelling. Experiment with this foundational technique to build high-quality models and bring your creations to life. Try box modelling in Adobe Substance 3D now.

Frequently Asked Questions

WHAT IS THE DIFFERENCE BETWEEN BOX MODELLING AND EDGE MODELLING?

Box modelling starts with a basic shape, such as a cube, that you refine. Edge modelling starts with a single polygon face that you expand by extruding edges and creating new faces. Edge modelling gives you more control over specific areas of a model, while box modelling focuses on the object as a whole.

IS THERE A TYPE OF 3D MODELLING THAT IS SIMILAR TO BOX MODELLING?

Subdivision surface modelling is similar to box modelling. You start with a basic shape and add detail through subdivision. However, it focuses more on topology to ensure smooth, well-defined models.

WHAT ARE SOME DRAWBACKS TO BOX MODELLING?

Box modelling can result in messy geometry if you aren’t careful, especially with more complex 3D designs. It’s also challenging to make big changes to a model’s structure once you’ve progressed further into the modelling process.

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