Nov. 06, 2019
Building an Entire City with Substance – A Texturing Story with Mostafa Samir
Discover the work of Mostafa Samir and how he built an entire city environment thanks to Substance.
All images courtesy of Mostafa Samir
About the artist
My name is Mostafa Samir. I’m 26 years old and I started learning 3D in 2012, then I got my first job as a 3D artist in 2013. After the first year, I found my passion in environments, so I started learning in this direction and specialized in environments. Also, I learned Python in order to be able to create custom tools to speed up the workflow between applications. Moreover, I became envolved in the process of research and development for the massive environment pipeline. I worked with Maya, 3ds Max, Cinema4D, Blender, Vue, and Clarisse iFX, thanks to the different pipelines I worked in.
In my childhood, I loved playing video games and would spend hours in front of the PC screen playing games such as Prince of Persia. Also, I loved watching fantasy movies such as Harry Potter and The Lord of the Rings.
Currently, I’m living and working as an environment TD in the UK.