A few tips about how to get the best of the materials using SSS inside Substance Painter.
Start by creating a new Substance Painter project. In the ‘texture set’ settings tab, add a new scattering channel from the list.
Then add a fill layer in your stack and make sure the scattering channel is set to 1. If you keep it set to 0, the SSS will not be activated, and thus won’t be visible.
Now access the display settings panel and activate the shadows. At maximum value (100) the shadows may seem too dark, so we suggest keeping the value around 80 to get a good result. In the same tab, scroll down and activate the subsurface scattering.
Once this is set, let’s switch to the Shader Setting Panel. Here, you’ll be able to adjust the Scale parameter. This parameter allows you to manage the range of the SSS.
The next parameter is the color of the SSS. This will define the color of the scattering so you can adjust the color to the type of material you will be working with.
In addition to Substance Painter, you may wish to review the materials to the best of their potential in Substance Designer. For this reason we created an .mdl preset that will allow you to visualize the SSS in Substance Designer with Iray (not open GL).
Substance 3D Assets is available in the Substance Collection
Well that’s all for now. We hope that these materials help you to have fun playing around in the darker side of your psyche.