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In June 2021 the Substance 3D Assets team released a collection of around 2200 models, complementing the more than 8900 materials that were already available on the platform. A large selection of this massive release were assets dedicated to retail and interior design, intended to help professional creatives to save time staging retail scenes in 3D. The team was eager to test out and showcase the use of these assets in a demanding, true-to-life professional scenario, and started searching for an artist with the skill and experience to provide exceptional quality work within such a context.

The team had previously worked with Daniel Margunato, co-founder and Lead Artist at Oneblock.city, on his archviz scene detailed in our article Bring the Outside In. It didn’t take long to select Daniel as the ideal artist for such a task. The Substance 3D team – for this project, specifically Nicolas Paulhac, Anaïs Lamellière, Pierre Maheut, and Marine Kim – sat down with Daniel to discuss the creation of a concept store that would be populated by assets from this latest release. Here, Daniel recounts his approach to the project.

Substance 3D Assets, Discoveries and Takeaways

A key objective of this project was to explore how the resources available on the Substance 3D Assets platform could benefit a creative project of this nature. The results were conclusive – from the first draft to the last render, this project took a little over two months – though, as mentioned above, much of this time was spent discussing and refining ideas with the Substance team. This rapidity was possible entirely thanks to the ready-to-use assets available in the Substance 3D Assets library; if, for instance, I’d had to model from scratch every object in the scene, I would easily have spent four months rather than two on this scene . The recent addition of models to this library has provided a huge amount of flexibility – I was able to test out ideas easily, as I wished (placing glasses on the Greek bust, for instance). Frankly, the benefit from a purely monetary point of view is quite evident too – a subscription that includes access to the 2000+ models within the Substance 3D Assets collection works out as far more cost-effective than buying individual models.

Overall, the asset library has been an enormous boost to the efficiency of this project. More broadly, it strikes me as a massive time-saver for all sorts of staging and kitbashing uses.

Thanks to everybody in the Substance team, with whom it’s always a pleasure to work!

Meet Daniel Margunato

Daniel Margunato is a 3D artist with well over a decade of experience. Coming from a video game and animation academic background, he was later drawn to archviz. After several years working for different companies, he decided to create his own studio called Oneblock.city. As a co-owner and artist, now he works on many types of projects including architecture, product design, and retail.