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Mar. 23, 2023 by Hippolyte Pitoiset
Full Metal Haddock: The Steampunk Fish House
Hippolyte Pitoiset's guides us through the creation of the atypical and apocalyptic fish abode.

Close To Home
For this artwork, I did some sketches before I began. What I do normally is simply sketch in 3D and see where it goes. But for this one, I was inspired one night and started to sketch this out. You see, I do a lot of fishing where I live in in my home of Brittany, on the west coast on France. I really love fish!



Challenges
I had some technical issues at the beginning. I didn’t really know how to do the scales. I find Blender easy to use so that’s where I began the process with modeling the structure out, while the texturing was all done in Substance 3D Painter. I enjoy using Painter a lot as it’s intuitive to use, and I feel confident using it as I’ve used it from when I was at school, up to now in my professional life.






I made a lot of UDIMs and created smaller resolution maps. To do this, I used the addons called UVPackMaster, which really helped me organising the UVs. I then created different material for each part of the house to be able to work on separately once in Painter. I then created different smart materials to help me achieve a first look of the asset, without painting too much. Once I was happy with the result I started adding details.
I used the same texture for the lights as I did on the scales, to add realism to the final render. To have more control, I rendered each light separately and combined them during the compositing step. In doing so, I was able to adjust the intensity of each light and could modify the look of the final image without having to render it again.
Art Imitates Life
What makes the house unique the house itself almost rises from the ground. It has no floor structure at the base. I had done this in one of my sketches for no reason, and it was something that stuck out when I went about choosing which sketch to take into 3D.

Advice To Artists
Be unafraid. Painter is a tricky software, but not for the reasons you may think. The tool has almost unlimited possibilities, allowing you to quickly make something that looks good. However, mastering the tool and creating something that’s incredible on the next level is not necessarily so easy. And Painter is an industry standard, and so many people use it, a lot of people have become very experienced at differentiating artwork that’s good from artwork that’s great. Creating great artwork in this way doesn’t only come down to being an expert in the software – it comes from considering every aspect of the scene and finding a way to engage your viewer. You must pay attention to the smaller details because there’s power in them.
