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In a world where production time and costs are reduced as much as possible, 3D steps in to give designers the opportunity to work in more creative, flexible, and sustainable ways. Johnnie Maneiro details how he uses Substance Source, the Substance toolset, and CLO to obtain these results without compromising on quality.

Background

In 1995 I worked as a musician in a multimedia post-production studio in Caracas, and after my shift, I used to stay there studying computer graphics on a very expensive workstation that no one could afford at home at the time. In 1996 I worked as a web designer and web developer. Inspired by the great Hillman Curtis, I also started working with Macromedia Flash.

In 2001 I arrived in Italy and for many years I worked in the development of e-commerce platforms. In 2010, while working for an online store of triathlon products, I started designing sportswear. In 2015 I started producing triathlon and cycling apparel. In 2018 I became Product Manager for the Ftech division of the ASG Group, which operates in South Africa, Australia, and the USA producing high-quality cycling and sportswear in Italy.

I got into 3D by chance. In 2018 I had downloaded CLO but it held no real spark for me at that time. Then in 2020, during the pandemic, I found Eddie the robot on the The Rookies and I discovered there was a software tool to paint with 3D materials. I downloaded Substance and started creating a robot together with my 8-year-old daughter, and when I saw the robot she created, I immediately knew that this was the right path for me! That was my first render, and I haven’t stopped since.

After 30 years of working in different fields, I can finally put it all together and build complete projects from A to Z with complete autonomy. For a volcanic mind like mine, 3D is heaven.

Substance

Substance was the turning point in my final step into 3D. I had been working with CLO for a few months trying to give my projects a special touch. I didn’t want people to say, ‘That looks real’ – but instead, ‘That is real!’ With other materials on the market, you can get very realistic garments, but Substance’s advanced parametric features push the visual quality of the products even higher. On top of that, it’s not very difficult to create a complex fabric. When the integration with CLO 6.0 was announced in October 2020, I started using Substance Source materials in my work from day one.

After seeing Pauline Boiteux’s masterpiece with Substance Designer I thought: if she can create fabrics with this complexity, then it is also possible to recreate Italian fabrics for sportswear. So I started to study materials again, but this time under the microscope. I called fabric manufacturers and contacted Jeremy Seiner to study Substance. Some of the manufacturers have since become clients and right now I’m creating virtual versions of their collections.

My first Substance Source + CLO integration

Best practices you for designing in 3D

To do 3D you simply need a very accurate observation of the world in general, because 3D is a deception, it doesn’t exist. You must be a good deceiver to make 3D that works. You can’t just look at the material under a microscope and think that’s all there is. Where is this material located? Under which conditions is the material found? Is it under stress?

After a whole series of questions, you can turn on your PC. Once I open the software, I try not to waste time. When processes get too long, it means something is wrong, and that the path is wrong. If you have made a good observation and you have clear ideas, the results can be seen from the first moment.

I think a lot of designers have the idea that 3D is expensive, hard to learn, and not essential yet.

Instead, it’s quite the opposite. The cost of a good workstation is affordable. With a few tens of euros per month, you can have everything you need to work, of course, you must invest in a PC suitable for the work you do. It is not difficult to learn and there are millions of hours of tutorials of all kinds on YouTube, free and fun to follow. 3D is indispensable in every industry today. We can really redesign the world, do some very thorough testing, and then rebuild it to make it better. Maybe I’m being too romantic, but I believe in it.

https://youtu.be/OTQq8gFXIwc

Final Words

I have only words of thanks for the entire Substance team and for Adobe. At 53, I am having a great time working and feel like this is my first year on the job. Every day I get up with an immense desire to create, share and learn, and this is perhaps the best thing that could happen to a person after 30 years of service. I don’t know if 3D will change the world, but it has certainly changed mine!