https://main--cc--adobecom.hlx.page/creativecloud/img/icons/3d-assets.svg | 3D Assets https://main--cc--adobecom.hlx.page/creativecloud/img/icons/designer.svg | Designer https://main--cc--adobecom.hlx.page/creativecloud/img/icons/painter.svg | Painter
Apr. 05, 2022, by Giona Andreani
Materials, Composition, and Lighting: Getting the Perfect Bike Render
Giona Andreani shares his passion for riding and rendering mountain bikes!
While studying architecture at Politecnico di Milano, I discovered that my real passion was about representing architectural spaces through photography and computer graphics. My knowledge of photography helped me a lot when working with 3D scenes; the same principles of composition, lighting, camera settings, and color theory must be applied in the virtual world as well.
MV Agusta project
MV Agusta contacted me to realize the visuals for their brand-new e-mobility products. They saw my images and video of the Salsa Fargo in the Sci-Fi box and loved the style, so they asked me to keep that mood.
The brief was to make short animations and some images to unveil the e-bikes and the electrical kick scooter.
I’ve been helped by Claudia Sajeva to design the set and to edit the animations; we worked together with Donato di Trapani, the musician that produced the original soundtracks.
I used Substance 3D Painter to apply all the graphics on the e-bikes and the kick scooter.
Inside Painter there are very useful features such as the “Lazy mouse” and Symmetry tool that let me hand paint the graphics in a quite easy and precise way, based on the photographic references that MV Agusta sent me.
Other components that I treated with Painter are the tires of the kick scooter. Watching the photos, I noticed that the central part of the tire was slightly dirtier than the rest of it due to its use.
I used as a base material a shader from Substance 3D Assets, then I painted the blue line detail and on top of these layers I placed another dirt material with a hand painted mask that covers just the central part of the tire.
Most of the time I like to improve the materials directly inside my 3D scene, so I exported the textures from Painter and I added a few more details like scratches and other little grain effects.
I used the fog to emphasize the depth of the forest and also to add a sense of warm calmness, a feeling that I can perceive during early morning summer ride in the mountains.
In this project I also changed the sunlight direction and intensity in each picture, I wanted to simulate the natural light change during the day but I also used this trick to help the image composition and readability. Sometimes strong shadows are needed to create contrast; sometimes they can ruin the image. Therefore, for some images I opted for a slightly overcast light.
I’ll definitely continue to make images of virtual bikes! I already have some cool ideas. I just have to balance the time spent rendering them and riding them outside.
Substance 3D tools are already well-established in my workflow, next I’m going to try Substance 3D Stager to see if it can fit my approach to 3D visualization.
Many thanks for your interest in my work; it really pushes me to produce more images, even just for fun.
If you want to see more bicycles related renderings, make sure to follow me on Instagram @gionaandreani.