.

Introduction: Mike Voropaev

Hi Mike, thanks for taking the time for this interview. Could you introduce yourself to the community?

Thanks for having me! I’m Mike Voropaev, freelance 3D generalist and visual artist working worldwide and living in Saint Petersburg, Russia.

Tell us more about your background. How did you get into 3D?

I have a very diverse background — I studied computer systems and networks at the university in Kirov, Russia, and worked as a developer and a graphic designer. Then I worked for two years in Germany as lead 3D designer improving workflows, scripting stuff, and, of course, creating 3D models, textures, and renders.

Now I’m taking projects worldwide as a freelancer. My relationship with 3D started a long time ago, when I was a teenager, I have always been passionate about the industry, game development, texturing, and modeling. So that was a kind of hobby for a long time. Later on, I decided, “this is it!” And I started to do 3D only in the past couple of years. But my background from development and graphic design is very relevant in this area as well. Almost every 3D tool supports custom Python/JS scripting, so you have almost unlimited power to customize and make your workflow faster and easier.

Anything you would like to add or we forgot to mention?

Substance Designer and Substance Painter are must-have tools in the game dev stack. But if you work as a product designer or 3D generalist, you can still benefit a lot from these tools, so I’d definitely recommend checking it out and adapting it into your workflow.

Substance Designer and Substance Painter are my everyday tools now, so I’m planning to release more projects utilizing their power and scalability.

Thank you for having me in such a great community!

All images courtesy of Mike Voropaev and Hadoro Paris.