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Hello, my name is Anthony Salvi, Creative Technologist at Allegorithmic. Today, I will show you how to use a smartphone camera to capture a material. Using the new scan filters in Substance Designer 6, it’s possible to transform a smartphone into a material scanner.

Above is the result we will achieve in this article.

Using your smartphone as a material scanner

First of all, it’s important to find the right balance between quality and cost. For the cost part, we will use a cardboard box, a stack of sheet of tracing paper and an LED light for our lighting setup. For the image capture, we want to look at using the best process possible, so for our tests, we used an iPhone 6s and iPhone 7 as our camera with the Adobe Lightroom Mobile app.

This app allows you to capture in RAW (uncompressed) format on iOS and Android. Adobe Lightroom also has some very nice features such as full manual shooting and High Dynamic Range modes. However, you can find other apps like ProCam on the App Store or Camerafv5 for Android.

With Substance Designer 6, we have a new filter named Multi-angle to Normal that has 8 possible inputs. To use the filter, we have to produce 8 images at 45° around our material.
To understand the image capture process, we can imagine our material on a much larger scale. Let’s imagine our material is at the scale of a mountain. At this size, our light can represent the sun. If the sun turns around the mountain, we can see the shape of the shadows cast in black. These shapes represent the indirect information about the relief of the mountain itself. If we combine enough information, at least 4 images (using 8 for a better result), the algorithm can calculate the relief.
The process is simple. We just need to turn the light 8 times at the same distance around our material.

Gear

This is our toolbox:
– A cardboard box with a multi-angle chart
– A cardboard stand
– A LED light + tripod + string
– A ColorChecker
– A microfiber cloth

The photo shoot

Our goal will be to capture 2 materials: a leather and a complex fabric.

Working on the camera

Now it’s time to work on our camera.

Capturing the material

Once everything is set, it’s time to capture the material.

Creating the seamless materials in Substance Designer

Creating the fabric material

Conclusion

At the end of this process, we have 2 hybrid materials, scanned with our smartphone and ready to use in a PBR pipeline. All Substances and images are available at this link.

Don’t hesitate to play with material settings and explore the scanning process. Next time you need some material references, grab your smartphone, build your own scanbox and have fun with Substance Designer 6!

One more thing

Now with Substance Designer 6, it’s easy to convert our photogrammetry maps in a single tiling material.

Photogrammetry is really fun, but it means your material is dependent on your object. Maybe you would like something more versatile. Fortunately, with Substance Designer 6, it’s easy to convert our photogrammetry maps in a single tiling material. After this step, your material will be usable on any mesh.

The job was done in 3 simple steps:

  1. Crop the good area in our map exported from Substance Painter.
  2. Make it tile with the Smart Auto tile node.
  3. Balance the color with the Color Match node to erase/smooth the color variations.

https://youtu.be/NBGG9hLybeg

(8k workflow)

And now, we can apply this texture on a simple cylinder and view our bark 🙂

You can find the Substance file and images here.

As you can see, you have multiple usages for these new scanning nodes in Substance Designer 6.

We hope you will find this one interesting and that it gives you more ideas on what you can achieve with Substance Designer 6!