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Workflows in 3D design, explored.
Jonathan Krauss, Solutions Consultant at Adobe demonstrates how to create a realistic-looking 3D scene, end to end, using Adobe Substance 3D.
In this demo you’ll learn how to:
Use photogrammetry – take overlapping photographs of an object and convert them into a 2D or 3D model using Substance 3D Sampler.
Download a model and a ground material from the Substance 3D assets library.
Mix the downloaded ground material with some water in Sampler, to create virtual soil.
Bring everything in the scene together using Substance 3D Stager.
Create a customised tray and pebbles using Substance 3D Modeler.
Join a dynamic session that will show you what’s possible in 3D design, and why bringing your designs to life is a lot easier than you might think, with Adobe Substance 3D.
Speaker: Jonathan Krauss, Solutions Consultant at Adobe.