How to create a fantasy map.
Even though fantasy maps chart non-existent places, they can be based on real-world locations. They can also take inspiration from previous works, or might even expand on existing maps.
But, even if you’re basing your map on existing material or map templates, it can be tough to know where to start. Fortunately, we’ve put together a step-by-step guide to creating fantasy maps so you can sort your dungeons from your dragons.
1. Plan out your fantasy world.
All good fantasy maps begin with a solid plan – maybe you already have some source material to base your work on. This could be other maps, or even key plot points in a novel you’re writing that will need to feature on your map.
Think about the location your characters will need to visit and how they sit in relation to each other. If you’re designing a map for an RPG campaign, consider where you want players to go. Ultimately, you need to decide what kind of world you want your fantasy to be set in and imagine one that would support your vision.
2. Lay out the different pieces of land.
It’s best to build on solid ground, so let’s start with the land. Here, you can start to think about how big your map should be and how the general land mass will look. Your narrative should also shape the world.
For example, if seafaring is a key part of the culture, you’ll need easy access to the oceans – this could mean plenty of sheltered bays or islands. If resource scarcity is an issue in your world, then perhaps terra firma is in short supply. Don’t be afraid to draw up a handful of drafts and see which of your fantasy map ideas works best.
Top tip: If you’re drawing your map by hand and want to take a more random approach, try scattering handfuls of rice on a large sheet of paper and then draw around the shapes it makes. This should give you a great basic outline of your world, which you can tweak to your heart’s content.
3. Start to build out the terrain.
So, now you’ve got a rough outline of the world, it’s time to fill in the blank spaces. This means designing mountain ranges, plotting lakes and rivers, and digging out the highs and lows of the landscape.
The beauty of the fantasy genre is that you can experiment as much or as little as you like. You can take inspiration from Earth and create a world that looks recognisable. Alternatively, you can create a terrain unlike anything else out there. Perhaps in your world the temperature regularly dips below -40°C and all life lives on the rim of a giant volcano. Or, maybe there are rivers and lakes made of slowly flowing crystal? Whatever you decide, this is a good opportunity to experiment with your fantasy map ideas.
4. Add in any key landmarks.
If you already know what’s going to happen in your narrative, you can start to place key landmarks. These might be the homes of core characters, castles and domains of rival factions, or battlegrounds that are yet to be bloodied.
There might be locations that are considered holy or revered. Alternatively, some might be cursed or haunted. You might also want to make note of significant geographical locations – the tallest mountain or the widest river. Realistically, your story will decide what landmarks are worth noting.
5. Connect the different towns, cities and connections.
You may already have a handful of cities or significant settlements placed, but now it’s time to add to the rest. If you don’t know where to start, try to identify the locations on your map that would support life and allow settlements to flourish. After that, think about how they all join up. Are there significant roads in your world, or rivers that allow travellers to go by boat?
6. Iron out the smaller details.
This is where you can double check you’ve got everything you need. You’ve thought up a city called Lakeshore, but is there actually a lake nearby? In the second half of your novel, the characters approach a great plain, but is there one on the map for them to explore?
You can also think about the wider infrastructure of the world. Is there arable land and sources of freshwater close to your settlements? Where do most people live and do the size of the cities reflect this? You may need to return to these details later, but answering the big questions early on can save you some work.
7. Label each location.
Now it’s time for the fun bit – thinking up names for each location. How you name a location is up to you. You can choose names based on their geography (Riverrun, Winterhold, The Ashen Sea, etc.), locational characteristics (Baldur’s Gate, Faerie Realms, Undertown, etc.), or even through a fictional language (Minas Tirith, Tar Valon, Cair Paravel, etc.). When designing your fantasy map and your labels, explore different fonts and pick one that feels right.
8. Add your finishing touches.
You’ve plotted the edges of your world and populated it with denizens, so now you just need to add the final parts. Think about typographical additions like a compass, or arrows pointing to other continents off-map. You can also think about how you want your map to look overall. Is it accurate and to scale? Does it feature notations from characters? Is it worn around the edges and stained? Essentially, the look of your map and how it ties to the overall world you’re building.
Free fantasy map ideas from Adobe Express.