Adobe Substance 3D Modeler will bring more sculpting possibilities to your Substance 3D workflow. Join the beta to get early access.
Modeller will bring more sculpting possibilities to your Substance 3D workflow. Join the beta to get early access.
Your 3D sculpting workshop, on desktop and in VR.
Substance 3D Modeler interprets spatial input from the physical world, allowing you to sculpt your model as you would in a real workshop. Use the natural, fluid gestures of the artistic flow.
The right tool for the right situation.
Switch between desktop and VR. Whatever your preferences and the requirements of the moment, Modeler adapts to fit your needs.
A vast range of creative possibilities.
Modeler helps you at every stage of your project, whether creating concept art, sketching and prototyping, blocking out game levels, crafting detailed characters or props or sculpting an entire scene.
Create for 3D in 3D.
An intuitive approach to 3D modelling frees you from technical constraints and lets you focus on your creation.
The features in Substance 3D Modeler let you interact naturally with your art.
Modeler lets you switch at any time between VR and desktop, depending on the needs of your project, the task at hand or your own preferred style of working.
Use tools such as symmetry, repeaters and linked copy variants to efficiently create and edit advanced structures.
Build up your creations and sculpt fine details with a range of tools and organic primitives.
Assemble and carve primitive shapes to create complex models such as buildings or vehicles.
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Europe, Middle East and Africa