What is 3D sculpting?
Simply put, 3D sculpting, also called digital sculpting, is when an artist molds a 3D model on a computer. 3D software makes 3D modeling feel as gestural and natural as working with real clay by allowing artists to create models by shaping a digital material.
Digital Sculpting Tools and Features.
In Substance 3D Modeler, you have access to several tools and features to help you sculpt 3D models. Some of the most common features include:
• Desktop and Virtual Reality. Modeler has a standard desktop user interface and a different VR interface that can be used at any time with a VR headset. Creators can use one or the other or even a mix of both in the same project.
• Layers and scoping. Layers are how you organize content in Modeler. Using layers allows you to sculpt and edit sections of a model without accidentally changing other portions of the model.
• Voxel-based modeling. This 3D modeling approach bypasses the restraints of geometric modeling. Topology is handled post-design automatically on export. To learn more about this sculpting method, you can read up on it on our previous post, How does Modeler work?
3D Sculpting Workflow.
Sculpting in 3D can take a lot to see an idea come to life. Here’s a basic outline:
1. Conceptualization and planning. A great model often starts with some brainstorming, sketching, or mental planning. Gathering references is also a great way to prepare yourself.
2. Prep your chosen software. The 3D sculpting tools you choose will depend on several factors including personal preferences, skill level, and budget constraints. Set up the scene and import references if you are using them.
3. Blocking out the sculpt. Sculpting starts with a basic shape of digital clay, so blocking out basic shapes is the best place to start.
4. Refining the sculpt. Gradually refine the basic shapes to add more precise details. How you approach this step will change depending on the software you are using, as well as the type of model you’re sculpting. Hardedge modeling or organic modeling have unique approaches.
5. Texturing and painting. If necessary, UV unwrap the model for texturing. If you’re using Substance 3D Modeler, this is done for you automatically when you export the model. Import it into Substance 3D Painter to apply materials or paint directly onto its surface.
6. Rendering and export. Depending on how you intend to use your sculpt, the last thing to do is either export it for further use elsewhere, or stage and render the final images or animations.
Remember, this workflow can vary based on individual preferences and specific project requirements. That said, it’s a great place to start if you are learning 3D sculpting for the first time.
Learning and Resources.
If you’d like to make the most of your Substance 3D subscription and master digital sculpting techniques in 3D, Substance 3D Modeler has a lot to offer. Join the community livestream every Monday, called Modeler Monday to watch professional artists explore the creative potential of Modeler. You can also get involved with our robust Discord community or explore learn content in the Magazine. Here are our top resources for 3D sculpting:
• Substance 3D Modeler Discord community.
Image by Adobe.