To create compelling, photorealistic 3D garments, you need phenomenal 3D materials. Here, the Substance 3D toolset has you covered.
The Substance 3D asset library offers a vast range of fully parametric materials. You can find leathers, knits, woven materials, denims, or specialist sportswear fabrics — and, being parametric, each of these materials can be adjusted as needed to get the exact look you need. Alternatively, if you’ve already found what you’re looking for elsewhere, you can import materials from third-party libraries for use.
Or you can build your own material library from scratch. One possibility: You can use Substance 3D Designer to create your own materials from the ground up. Define the base qualities of your intended material, and then experiment within a node-based workflow until the material matches your vision.
Another solution: You can use Substance 3D Sampler to digitize existing real-world materials and apply them in your 3D projects. Input photos of your chosen samples, and Sampler will extrapolate the data needed to convert them to 3D materials, which can then be applied to garments as required. You can apply these materials “as is,” or go a step further by changing some components or adding new ones. The possibilities are boundless.