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Jul. 02, 2020
Mayhem on the Move: Mobile Gaming in India
The Market for Mobile Gaming in India
Meet Huzaifa Arab and Biswajeet Barman
We founded Hypernova Interactive in October 2015, with a team of five people. We currently have 35 team members. We’re a gaming studio focused on making high-quality multiplayer games on mobile. Our debut title was called War Tanks, which garnered critical success; the game featured in this interview, War Tanks Arena, is a sequel to that game.
Huzaifa Arab and Biswajeet Barman talk about the Indian mobile gaming sector, and the specifics of creating mobile games.
Meet Tim Fields
We make and operate games like Marvel Contest of Champions, Shop Titans, and our most recent game, Disney Mirrorverse. Kabam operates five different live games, and we have several more in the works. Our most popular games, Marvel Contest of Champions and Transformers: Forged to Fight, have been played by hundreds of millions of players around the world and both have received numerous awards.
Tim Fields discusses Kabam’s interest in the Indian gaming sector.
Beyond that, India Joy and India GDC are both truly inspiring in the creativity and industry they show. We met so many Indian game makers, artists, engineers who are doing really great things. We would love to partner with some of them to help entertain the world.
The rate at which the mobile market in India is expanding is breathtaking, and so exciting for anyone creating digital content for people to enjoy. And I’ve met some very impressive local companies who are doing really exciting things in the space.
Meet Eric Yoon
Meerkat Games was founded in 2014 in South Korea. We’re a game development corporation; our main focus is on mobile games, and we particularly specialize in action tournament games. To date, two of our games have been successfully developed and launched globally:* Arena Masters*, a tournament game for, six and MUNCHKIN.io, a tournament game for twenty. Now, the* Arena Masters* service has ended and we are on the verge of launching Arena Masters 2.
Eric Yoon discusses his company’s focus on creating games for the Indian market.
P Suresh, 3D Generalist, BornMonkie
Suresh: India is well known worldwide for its 2D and 3D art outsourcing services. The quality of work produced by professionals is increasing every year. In fact, Dhruva Interactive, a 20-year-old leading 3D outsourcing service company, was acquired by Rockstar Games just last year. We even have a homegrown success story here in Hyderabad, where BornMonkie is based, with Greengold, the maker of Chota Bheem. That tells us that there is a bright future for 3D in India. Every year, we see great indie studios pop up with amazing games, and most of them are producing quality visuals thanks to Substance.
In the last few years, we’ve seen the gaming industry in India evolve with more mature titles like *Raji *and Asura, to name just a couple. Previously, Indian game companies were heavily into reskinned games and derivative titles. This is slowly changing as young developers are taking risks to move the industry forward. Indie studios have become a lot more ambitious lately, and we think this is for the better. We believe India will consume more locally created content in terms of animation and gaming, just like how streaming platforms such as Netflix have been seeing success with regional originals. More authentic Indian stories will be told, both in animation and video games, in the coming years.
Meet P Suresh
AutoRaja: Tuk Tuk Battlegrounds has been in soft launch for the past 7 months and is almost ready for full launch. It was a thrill to work on, right from the conceptual phase. It has that BornMonkie DNA in it, as we like to joke amongst ourselves.
P Suresh details how BornMonkie creates mobile games.
Creating Mobile Games in India: Focus on War Tanks Arena, by Hypernova Interactive
Hypernova Interactive’s debut title War Tanks was a one-on-one tank battle game, which garnered critical success. War Tanks Arena is a sequel to that game, opening up new possibilities such as three-versus-three battles, and tank customization.
Hypernova Interactive’s Art Lead Biswajeet Barman provides some insight into the nuts and bolts of the game’s creation.
Biswajeet Barman, Hypernova Interactive: Our project War Tanks Arena is a real-time multiplayer game where you pilot battle tanks in an arena. The game is in 3D and requires a lot of 3D assets and textures. We used traditional means of texturing in our previous projects, where we used Photoshop to texture our assets. But we realized that though reliable, that method was a lot more time-consuming than what applications like Substance offered.
We decided to try Substance Painter as the texturing application for this project with a few objectives in mind. The first and most important was a consistent output. Substance Painter allowed our team of artists to be on the same page regarding the art style, treatment of the textures and the final output from the get-go. We finalized on an art style during pre-production and our next step was immediately to transfer that art style from the concept phase to the 3D asset. The smart material system is a real boon for texturing artists, as it allows us to create a material template and distribute it to all the artists working on the 3D assets. This was instrumental in unifying the art style across our team of artists, guaranteeing that the final output is always consistent to the defined art style.
Our efficiency also increased considerably as the iteration time between the concept artist and the texturing artist was reduced. We have a huge collection of playable tanks in the game and, since we have all the smart materials set up, we can reuse those for all the other assets and half of our work is already done, shaving a ton of time from the texturing pipeline.